{"name":"The Pied Piper","raw_name":"the_pied_piper","description":"Once the greatest musician of his generation until cursed by Nightmares, Franz the Pied Piper's songs have become distorted melodies of mass destruction, only pleasant to the ears of the rats that gather round him. When overwhelmed, the critters can be called to the rescue, unleashing a swarm of gnashing teeth.","icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Portrait_Piper_01.png","bw_icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/RW_BuildMaker_Portrait_the_pied_piper_1.png","illustration":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/RW_BuildMaker_Illustration_the_pied_piper_1.png","skills":[{"id":"55b382cb-0f3d-41b1-a3c7-cb20bb832604","name":"Ghost Notes","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Attack_Ghost_Notes.png","descriptions":["• For every <span class=\"improvement\">10</span> notes played, a ghost note is sent towards the nearest enemy, dealing <span class=\"key_words\">20</span> area damage","• For every <span class=\"improvement\">8</span> notes played, a ghost note is sent towards the nearest enemy, dealing <span class=\"key_words\">20</span> area damage","• For every <span class=\"improvement\">7</span> notes played, a ghost note is sent towards the nearest enemy, dealing <span class=\"key_words\">20</span> area damage","• For every <span class=\"improvement\">6</span> notes played, a ghost note is sent towards the nearest enemy, dealing <span class=\"key_words\">20</span> area damage"]},{"id":"57a52939-9c9f-4300-a836-27f2ceb28b75","name":"Virtuoso","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Attack_Move_Speed.png","descriptions":["• Move Speed when using <span class=\"key_words\">ATTACK</span> or <span class=\"key_words\">POWER</span> is increased by <span class=\"key_words\">30%</span>\n• Gain <span class=\"improvement\">+10%</span> <span class=\"key_words\">ATTACK</span> Speed","• Move Speed when using <span class=\"key_words\">ATTACK</span> or <span class=\"key_words\">POWER</span> is increased by <span class=\"key_words\">30%</span>\n• Gain <span class=\"improvement\">+15%</span> <span class=\"key_words\">ATTACK</span> Speed","• Move Speed when using <span class=\"key_words\">ATTACK</span> or <span class=\"key_words\">POWER</span> is increased by <span class=\"key_words\">30%</span>\n• Gain <span class=\"improvement\">+20%</span> <span class=\"key_words\">ATTACK</span> Speed","• Move Speed when using <span class=\"key_words\">ATTACK</span> or <span class=\"key_words\">POWER</span> is increased by <span class=\"key_words\">30%</span>\n• Gain <span class=\"improvement\">+25%</span> <span class=\"key_words\">ATTACK</span> Speed"]},{"id":"f609e7b0-a27f-4b30-b6ab-68d121535040","name":"Low Notes","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Attack_Big_Shots.png","descriptions":["• <span class=\"key_words\">ATTACK</span> sends bigger notes that deal <span class=\"improvement\">+60%</span> damage in an area of effect but at a <span class=\"degradation\">40%</span> reduced frequency","• <span class=\"key_words\">ATTACK</span> sends bigger notes that deal <span class=\"improvement\">+75%</span> damage in an area of effect but at a <span class=\"degradation\">40%</span> reduced frequency","• <span class=\"key_words\">ATTACK</span> sends bigger notes that deal <span class=\"improvement\">+90%</span> damage in an area of effect but at a <span class=\"degradation\">40%</span> reduced frequency","• <span class=\"key_words\">ATTACK</span> sends bigger notes that deal <span class=\"improvement\">+105%</span> damage in an area of effect but at a <span class=\"degradation\">40%</span> reduced frequency"]},{"id":"82cc3547-283c-4b67-8eff-dd418e7af42c","name":"Sniper","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Attack_Power_Long_Shots.png","descriptions":["• Notes from <span class=\"key_words\">ATTACK</span> and <span class=\"key_words\">POWER</span> have a longer range and deal <span class=\"improvement\">+20%</span> damage if they hit after halfway","• Notes from <span class=\"key_words\">ATTACK</span> and <span class=\"key_words\">POWER</span> have a longer range and deal <span class=\"improvement\">+25%</span> damage if they hit after halfway","• Notes from <span class=\"key_words\">ATTACK</span> and <span class=\"key_words\">POWER</span> have a longer range and deal <span class=\"improvement\">+30%</span> damage if they hit after halfway","• Notes from <span class=\"key_words\">ATTACK</span> and <span class=\"key_words\">POWER</span> have a longer range and deal <span class=\"improvement\">+35%</span> damage if they hit after halfway"]},{"id":"2276c9c7-f284-46fd-9027-ea3c56333bfc","name":"Music of the Spheres","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Dash_Trap.png","descriptions":["• <span class=\"key_words\">DASH</span> leaves a bubbled clef that explodes when hit, sending <span class=\"improvement\">4</span> <span class=\"key_words\">POWER</span> music notes to enemies around","• <span class=\"key_words\">DASH</span> leaves a bubbled clef that explodes when hit, sending <span class=\"improvement\">5</span> <span class=\"key_words\">POWER</span> music notes to enemies around","• <span class=\"key_words\">DASH</span> leaves a bubbled clef that explodes when hit, sending <span class=\"improvement\">6</span> <span class=\"key_words\">POWER</span> music notes to enemies around","• <span class=\"key_words\">DASH</span> leaves a bubbled clef that explodes when hit, sending <span class=\"improvement\">7</span> <span class=\"key_words\">POWER</span> music notes to enemies around"]},{"id":"c7a571eb-614f-441b-b879-3b3711edaec4","name":"Invasive Blast","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Defense_Spawn_Pets.png","descriptions":["• Hitting at least one enemy with <span class=\"key_words\">DEFENSE</span> spawns up to <span class=\"improvement\">4</span> rats, which immediately attack nearby enemies","• Hitting at least one enemy with <span class=\"key_words\">DEFENSE</span> spawns up to <span class=\"improvement\">5</span> rats, which immediately attack nearby enemies","• Hitting at least one enemy with <span class=\"key_words\">DEFENSE</span> spawns up to <span class=\"improvement\">6</span> rats, which immediately attack nearby enemies","• Hitting at least one enemy with <span class=\"key_words\">DEFENSE</span> spawns up to <span class=\"improvement\">7</span> rats, which immediately attack nearby enemies"]},{"id":"7c445827-b3e4-4848-b762-6ac49ef1262b","name":"Sound Barrier","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Defense_Armor_Quest.png","descriptions":["• <span class=\"key_words\">Quest (x20):</span> Gain <span class=\"key_words\">+1 ARMOR</span> whenever <span class=\"key_words\">DEFENSE</span> hits at least <span class=\"key_words\">2</span> enemies\n• <span class=\"key_words\">Complete</span>: Doing so again grants <span class=\"improvement\">12</span> <span class=\"key_words\">SHIELD</span> to all nearby Heroes for <span class=\"key_words\">6</span> seconds","• <span class=\"key_words\">Quest (x20):</span> Gain <span class=\"key_words\">+1 ARMOR</span> whenever <span class=\"key_words\">DEFENSE</span> hits at least <span class=\"key_words\">2</span> enemies\n• <span class=\"key_words\">Complete</span>: Doing so again grants <span class=\"improvement\">15</span> <span class=\"key_words\">SHIELD</span> to all nearby Heroes for <span class=\"key_words\">6</span> seconds","• <span class=\"key_words\">Quest (x20):</span> Gain <span class=\"key_words\">+1 ARMOR</span> whenever <span class=\"key_words\">DEFENSE</span> hits at least <span class=\"key_words\">2</span> enemies\n• <span class=\"key_words\">Complete</span>: Doing so again grants <span class=\"improvement\">18</span> <span class=\"key_words\">SHIELD</span> to all nearby Heroes for <span class=\"key_words\">6</span> seconds","• <span class=\"key_words\">Quest (x20):</span> Gain <span class=\"key_words\">+1 ARMOR</span> whenever <span class=\"key_words\">DEFENSE</span> hits at least <span class=\"key_words\">2</span> enemies\n• <span class=\"key_words\">Complete</span>: Doing so again grants <span class=\"improvement\">21</span> <span class=\"key_words\">SHIELD</span> to all nearby Heroes for <span class=\"key_words\">6</span> seconds"]},{"id":"28019f50-d593-4006-a5b9-8d722696b184","name":"Explosive Blast","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Defense_Deals_Damage.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> deals <span class=\"improvement\">40</span> damage","• <span class=\"key_words\">DEFENSE</span> deals <span class=\"improvement\">50</span> damage","• <span class=\"key_words\">DEFENSE</span> deals <span class=\"improvement\">60</span> damage","• <span class=\"key_words\">DEFENSE</span> deals <span class=\"improvement\">70</span> damage"]},{"id":"e1c048f3-6fcc-4f9d-8d33-80e96fa349ce","name":"Perfect Harmony","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Defense_Heal_On_Hit.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> restores <span class=\"improvement\">4</span> Health to all nearby Heroes for each enemy hit (up to <span class=\"key_words\">4</span>)","• <span class=\"key_words\">DEFENSE</span> restores <span class=\"improvement\">5</span> Health to all nearby Heroes for each enemy hit (up to <span class=\"key_words\">4</span>)","• <span class=\"key_words\">DEFENSE</span> restores <span class=\"improvement\">6</span> Health to all nearby Heroes for each enemy hit (up to <span class=\"key_words\">4</span>)","• <span class=\"key_words\">DEFENSE</span> restores <span class=\"improvement\">7</span> Health to all nearby Heroes for each enemy hit (up to <span class=\"key_words\">4</span>)"]},{"id":"57bf2942-fb88-411b-9f00-161cfa21e64e","name":"Spinning Solo","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Primary_Evasion.png","descriptions":["• <span class=\"key_words\">POWER</span> triggered after <span class=\"key_words\">DASH</span> makes Hero move quicker and has <span class=\"improvement\">+40%</span> Crit Chance","• <span class=\"key_words\">POWER</span> triggered after <span class=\"key_words\">DASH</span> makes Hero move quicker and has <span class=\"improvement\">+50%</span> Crit Chance","• <span class=\"key_words\">POWER</span> triggered after <span class=\"key_words\">DASH</span> makes Hero move quicker and has <span class=\"improvement\">+60%</span> Crit Chance","• <span class=\"key_words\">POWER</span> triggered after <span class=\"key_words\">DASH</span> makes Hero move quicker and has <span class=\"improvement\">+70%</span> Crit Chance"]},{"id":"97ad2bd9-f237-4c91-b2fc-d961a7b2703b","name":"Extra Measure","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Power_More_Waves_After_Kill.png","descriptions":["• After hitting an enemy with <span class=\"key_words\">DEFENSE</span>, the next <span class=\"key_words\">POWER</span> within <span class=\"key_words\">3</span> seconds lasts longer (<span class=\"improvement\">+2</span> waves of notes)","• After hitting an enemy with <span class=\"key_words\">DEFENSE</span>, the next <span class=\"key_words\">POWER</span> within <span class=\"key_words\">3</span> seconds lasts longer (<span class=\"improvement\">+3</span> waves of notes)","• After hitting an enemy with <span class=\"key_words\">DEFENSE</span>, the next <span class=\"key_words\">POWER</span> within <span class=\"key_words\">3</span> seconds lasts longer (<span class=\"improvement\">+4</span> waves of notes)","• After hitting an enemy with <span class=\"key_words\">DEFENSE</span>, the next <span class=\"key_words\">POWER</span> within <span class=\"key_words\">3</span> seconds lasts longer (<span class=\"improvement\">+5</span> waves of notes)"]},{"id":"8a84c0f1-c724-45ab-aa60-69124336eb5f","name":"Quintuplets","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Power_Wide_Spread.png","descriptions":["• <span class=\"key_words\">POWER</span> plays <span class=\"key_words\">5</span> notes each wave (instead of 3) but each note deals <span class=\"degradation\">-20%</span> damage","• <span class=\"key_words\">POWER</span> plays <span class=\"key_words\">5</span> notes each wave (instead of 3) but each note deals <span class=\"degradation\">-15%</span> damage","• <span class=\"key_words\">POWER</span> plays <span class=\"key_words\">5</span> notes each wave (instead of 3) but each note deals <span class=\"degradation\">-10%</span> damage","• <span class=\"key_words\">POWER</span> plays <span class=\"key_words\">5</span> notes each wave (instead of 3) but each note deals <span class=\"degradation\">-5%</span> damage"]},{"id":"33f07671-50ef-4d5d-9574-cf3425fab7b0","name":"Freezing Trap","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Special_Static_Zone.png","descriptions":["• Enemies within <span class=\"key_words\">SPECIAL</span>'s area of effect are <span class=\"key_words\">CHILLED</span> and take <span class=\"improvement\">+10%</span> damage","• Enemies within <span class=\"key_words\">SPECIAL</span>'s area of effect are <span class=\"key_words\">CHILLED</span> and take <span class=\"improvement\">+15%</span> damage","• Enemies within <span class=\"key_words\">SPECIAL</span>'s area of effect are <span class=\"key_words\">CHILLED</span> and take <span class=\"improvement\">+20%</span> damage","• Enemies within <span class=\"key_words\">SPECIAL</span>'s area of effect are <span class=\"key_words\">CHILLED</span> and take <span class=\"improvement\">+25%</span> damage"]},{"id":"9cc210a0-c95c-4aea-b1c1-9ff1af5a2b37","name":"Acoustic Pulses","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Special_DOT.png","descriptions":["• <span class=\"key_words\">SPECIAL</span> deals <span class=\"improvement\">8</span> damage every second","• <span class=\"key_words\">SPECIAL</span> deals <span class=\"improvement\">10</span> damage every second","• <span class=\"key_words\">SPECIAL</span> deals <span class=\"improvement\">12</span> damage every second","• <span class=\"key_words\">SPECIAL</span> deals <span class=\"improvement\">14</span> damage every second"]},{"id":"439e35a9-4078-44ef-bdeb-10b1c503115d","name":"Grand Finale","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Special_Explosive_Zone.png","descriptions":["• When <span class=\"key_words\">SPECIAL</span>'s effect expires, the area of effect explodes and deals <span class=\"improvement\">60</span> damage","• When <span class=\"key_words\">SPECIAL</span>'s effect expires, the area of effect explodes and deals <span class=\"improvement\">75</span> damage","• When <span class=\"key_words\">SPECIAL</span>'s effect expires, the area of effect explodes and deals <span class=\"improvement\">90</span> damage","• When <span class=\"key_words\">SPECIAL</span>'s effect expires, the area of effect explodes and deals <span class=\"improvement\">105</span> damage"]},{"id":"1cbe65cc-6c08-4125-b355-54edd7fbed5e","name":"Sforzando","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Special_Implosive.png","descriptions":["• <span class=\"key_words\">SPECIAL</span> triggers an implosive <span class=\"key_words\">DEFENSE</span> (pulling enemies inwards) with its range increased by <span class=\"improvement\">20%</span>","• <span class=\"key_words\">SPECIAL</span> triggers an implosive <span class=\"key_words\">DEFENSE</span> (pulling enemies inwards) with its range increased by <span class=\"improvement\">25%</span>","• <span class=\"key_words\">SPECIAL</span> triggers an implosive <span class=\"key_words\">DEFENSE</span> (pulling enemies inwards) with its range increased by <span class=\"improvement\">30%</span>","• <span class=\"key_words\">SPECIAL</span> triggers an implosive <span class=\"key_words\">DEFENSE</span> (pulling enemies inwards) with its range increased by <span class=\"improvement\">35%</span>"]},{"id":"a397c4c9-0571-4487-975b-4e6141f195ea","name":"Chorus","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Special_Sends_Attacks.png","descriptions":["• Every <span class=\"improvement\">1</span> second(s), the <span class=\"key_words\">SPECIAL</span> area of effect fires <span class=\"key_words\">5</span> <span class=\"key_words\">ATTACK</span> notes, targeting the closest enemies","• Every <span class=\"improvement\">0.8</span> second(s), the <span class=\"key_words\">SPECIAL</span> area of effect fires <span class=\"key_words\">5</span> <span class=\"key_words\">ATTACK</span> notes, targeting the closest enemies","• Every <span class=\"improvement\">0.65</span> second(s), the <span class=\"key_words\">SPECIAL</span> area of effect fires <span class=\"key_words\">5</span> <span class=\"key_words\">ATTACK</span> notes, targeting the closest enemies","• Every <span class=\"improvement\">0.55</span> second(s), the <span class=\"key_words\">SPECIAL</span> area of effect fires <span class=\"key_words\">5</span> <span class=\"key_words\">ATTACK</span> notes, targeting the closest enemies"]},{"id":"1c55305e-de32-428d-86ce-8430bf7b7539","name":"Giant Rats","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Trait_Big_Pets.png","descriptions":["• Rats' attacks <span class=\"key_words\">WEAKEN</span> enemies and deal <span class=\"improvement\">+20%</span> damage","• Rats' attacks <span class=\"key_words\">WEAKEN</span> enemies and deal <span class=\"improvement\">+25%</span> damage","• Rats' attacks <span class=\"key_words\">WEAKEN</span> enemies and deal <span class=\"improvement\">+30%</span> damage","• Rats' attacks <span class=\"key_words\">WEAKEN</span> enemies and deal <span class=\"improvement\">+35%</span> damage"]},{"id":"e12c9c9f-fc86-4eed-a058-c1341b136a01","name":"Explosive Rats","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Trait_Explosive_Pets.png","descriptions":["• Rats explode when they die and deal <span class=\"improvement\">6</span> damage all around","• Rats explode when they die and deal <span class=\"improvement\">7</span> damage all around","• Rats explode when they die and deal <span class=\"improvement\">9</span> damage all around","• Rats explode when they die and deal <span class=\"improvement\">10</span> damage all around"]},{"id":"8a65e1dd-f25e-4f0f-b4bd-d1fbd134c0b7","name":"Horde","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Trait_More_Controllable_Pets.png","descriptions":["• Rats spawn in groups of <span class=\"key_words\">3</span> (instead of 2)\n• Increase maximum controllable rats by <span class=\"improvement\">6</span>","• Rats spawn in groups of <span class=\"key_words\">3</span> (instead of 2)\n• Increase maximum controllable rats by <span class=\"improvement\">8</span>","• Rats spawn in groups of <span class=\"key_words\">3</span> (instead of 2)\n• Increase maximum controllable rats by <span class=\"improvement\">10</span>","• Rats spawn in groups of <span class=\"key_words\">3</span> (instead of 2)\n• Increase maximum controllable rats by <span class=\"improvement\">12</span>"]},{"id":"f2ad8712-5f90-460d-9b79-66c43e945d8c","name":"Leeching Charm","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Trait_Pets_Heal.png","descriptions":["• For every <span class=\"key_words\">20</span> attacks that rats made on enemies, restore <span class=\"improvement\">4</span> health to all nearby heroes","• For every <span class=\"key_words\">20</span> attacks that rats made on enemies, restore <span class=\"improvement\">5</span> health to all nearby heroes","• For every <span class=\"key_words\">20</span> attacks that rats made on enemies, restore <span class=\"improvement\">6</span> health to all nearby heroes","• For every <span class=\"key_words\">20</span> attacks that rats made on enemies, restore <span class=\"improvement\">7</span> health to all nearby heroes"]},{"id":"1b0abe31-1dba-4a6c-9d08-a21d6939b967","name":"Stimulant Vibes","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Trait_Pets_Within_Special.png","descriptions":["• Rats attacking within <span class=\"key_words\">SPECIAL</span>'s zone cannot die, and deal <span class=\"improvement\">+20%</span> damage","• Rats attacking within <span class=\"key_words\">SPECIAL</span>'s zone cannot die, and deal <span class=\"improvement\">+25%</span> damage","• Rats attacking within <span class=\"key_words\">SPECIAL</span>'s zone cannot die, and deal <span class=\"improvement\">+30%</span> damage","• Rats attacking within <span class=\"key_words\">SPECIAL</span>'s zone cannot die, and deal <span class=\"improvement\">+35%</span> damage"]},{"id":"d348c049-0661-4217-86c7-3433919c150f","name":"Jig","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Ultimate_1_Dash.png","descriptions":["• <span class=\"key_words\">DASH</span> sends <span class=\"improvement\">4</span> <span class=\"key_words\">ULTIMATE</span> notes to nearby enemies","• <span class=\"key_words\">DASH</span> sends <span class=\"improvement\">5</span> <span class=\"key_words\">ULTIMATE</span> notes to nearby enemies","• <span class=\"key_words\">DASH</span> sends <span class=\"improvement\">6</span> <span class=\"key_words\">ULTIMATE</span> notes to nearby enemies","• <span class=\"key_words\">DASH</span> sends <span class=\"improvement\">7</span> <span class=\"key_words\">ULTIMATE</span> notes to nearby enemies"]},{"id":"05ba3344-80e9-46cb-8f76-72b3f4921706","name":"Rain of Notes","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Ultimate_1_Notes_Rain.png","descriptions":["• During <span class=\"key_words\">ULTIMATE</span>, <span class=\"improvement\">12</span> notes per second fall from the sky in the surroundings, each dealing <span class=\"key_words\">10</span> area damage","• During <span class=\"key_words\">ULTIMATE</span>, <span class=\"improvement\">15</span> notes per second fall from the sky in the surroundings, each dealing <span class=\"key_words\">10</span> area damage","• During <span class=\"key_words\">ULTIMATE</span>, <span class=\"improvement\">18</span> notes per second fall from the sky in the surroundings, each dealing <span class=\"key_words\">10</span> area damage","• During <span class=\"key_words\">ULTIMATE</span>, <span class=\"improvement\">21</span> notes per second fall from the sky in the surroundings, each dealing <span class=\"key_words\">10</span> area damage"]},{"id":"9fe1b3ca-5dc1-4b1a-b60c-2deb994c7553","name":"Vermin Massacre","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Ultimate_2_Explosion.png","descriptions":["• When <span class=\"key_words\">ULTIMATE</span> is channeled to completion, the swarm of rats explodes, dealing <span class=\"improvement\">200</span> area damage","• When <span class=\"key_words\">ULTIMATE</span> is channeled to completion, the swarm of rats explodes, dealing <span class=\"improvement\">250</span> area damage","• When <span class=\"key_words\">ULTIMATE</span> is channeled to completion, the swarm of rats explodes, dealing <span class=\"improvement\">300</span> area damage","• When <span class=\"key_words\">ULTIMATE</span> is channeled to completion, the swarm of rats explodes, dealing <span class=\"improvement\">350</span> area damage"]},{"id":"9fcd6781-3b42-4240-bc07-135d68f4a5a3","name":"Rat King","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Skill_Ultimate_2_Rat_King.png","descriptions":["• Each rat summoned has a <span class=\"improvement\">10%</span> chance to be a Rat King, capable of attacking twice as much and dealing <span class=\"key_words\">+100%</span> damage ","• Each rat summoned has a <span class=\"improvement\">15%</span> chance to be a Rat King, capable of attacking twice as much and dealing <span class=\"key_words\">+100%</span> damage ","• Each rat summoned has a <span class=\"improvement\">20%</span> chance to be a Rat King, capable of attacking twice as much and dealing <span class=\"key_words\">+100%</span> damage ","• Each rat summoned has a <span class=\"improvement\">25%</span> chance to be a Rat King, capable of attacking twice as much and dealing <span class=\"key_words\">+100%</span> damage "]},{"id":"f7f256f1-a580-4d54-8ea3-6e1cc8f0e4eb","name":"Unchained Melody","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Ability_Piper_Ultimate_1.png","descriptions":["• Continuously play notes that target the closest enemy\n• Movement is FORCED but the direction can be controlled"]},{"id":"8c4359c5-eaa1-43da-8da8-79cd444c12d0","name":"Plague of Rats","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/the_pied_piper/Ability_Piper_Ultimate_2.png","descriptions":["• Channel a melody to control a swarm of rats that rushes forward and deals damage over a large area"]}]}