{"name":"Merlin","raw_name":"merlin","description":"Merlin's mysterious release from his eternal prison cell has him now using his wizardly magic to obliterate the darkness clouding both Reverie and his own mind. Bereft of his powers of prophecy, he relies on his druidly elemental powers to clear the world of monsters and find the missing Lady of the Lake.","icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Portrait_Merlin_01.png","bw_icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/RW_BuildMaker_Portrait_merlin_1.png","illustration":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/RW_BuildMaker_Illustration_merlin_1.png","skills":[{"id":"037a6126-4a51-4e1c-a459-1f3b3b3fb12e","name":"Wild Magic","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Attack_Bleed_After_Power.png","descriptions":["• After casting a Nature Spell (<span class=\"key_words\">POWER</span>), the next <span class=\"key_words\">3</span> <span class=\"key_words\">ATTACKS</span> also project thorns, dealing <span class=\"improvement\">200%</span> damage as <span class=\"key_words\">BLEED</span>","• After casting a Nature Spell (<span class=\"key_words\">POWER</span>), the next <span class=\"key_words\">3</span> <span class=\"key_words\">ATTACKS</span> also project thorns, dealing <span class=\"improvement\">250%</span> damage as <span class=\"key_words\">BLEED</span>","• After casting a Nature Spell (<span class=\"key_words\">POWER</span>), the next <span class=\"key_words\">3</span> <span class=\"key_words\">ATTACKS</span> also project thorns, dealing <span class=\"improvement\">300%</span> damage as <span class=\"key_words\">BLEED</span>","• After casting a Nature Spell (<span class=\"key_words\">POWER</span>), the next <span class=\"key_words\">3</span> <span class=\"key_words\">ATTACKS</span> also project thorns, dealing <span class=\"improvement\">350%</span> damage as <span class=\"key_words\">BLEED</span>"]},{"id":"7dc591a9-7bc1-49aa-915a-5739fb867480","name":"Life Seed","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Dash_Heal.png","descriptions":["• When in combat, <span class=\"key_words\">DASH</span> creates a life seed that sprouts shortly after to restore <span class=\"improvement\">4</span> health points to the most heavily injured nearby Hero","• When in combat, <span class=\"key_words\">DASH</span> creates a life seed that sprouts shortly after to restore <span class=\"improvement\">5</span> health points to the most heavily injured nearby Hero","• When in combat, <span class=\"key_words\">DASH</span> creates a life seed that sprouts shortly after to restore <span class=\"improvement\">6</span> health points to the most heavily injured nearby Hero","• When in combat, <span class=\"key_words\">DASH</span> creates a life seed that sprouts shortly after to restore <span class=\"improvement\">7</span> health points to the most heavily injured nearby Hero"]},{"id":"1ef84610-4d24-4c40-a51d-4a4a33b68e6d","name":"Sacred Strike","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Defense_Attack_Finisher.png","descriptions":["• After casting a Sacred Spell (<span class=\"key_words\">DEFENSE</span>), Merlin's next <span class=\"key_words\">ATTACK</span> will be a finisher that conjures a rune of <span class=\"other\">POTENCY</span> if it hits an enemy and deals <span class=\"improvement\">320%</span> damage","• After casting a Sacred Spell (<span class=\"key_words\">DEFENSE</span>), Merlin's next <span class=\"key_words\">ATTACK</span> will be a finisher that conjures a rune of <span class=\"other\">POTENCY</span> if it hits an enemy and deals <span class=\"improvement\">400%</span> damage","• After casting a Sacred Spell (<span class=\"key_words\">DEFENSE</span>), Merlin's next <span class=\"key_words\">ATTACK</span> will be a finisher that conjures a rune of <span class=\"other\">POTENCY</span> if it hits an enemy and deals <span class=\"improvement\">480%</span> damage","• After casting a Sacred Spell (<span class=\"key_words\">DEFENSE</span>), Merlin's next <span class=\"key_words\">ATTACK</span> will be a finisher that conjures a rune of <span class=\"other\">POTENCY</span> if it hits an enemy and deals <span class=\"improvement\">560%</span> damage"]},{"id":"da6a1cfc-ce34-4177-8108-e2d34830c74a","name":"Sacred Ground","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Defense_Defense_DMG_Buff_Zone.png","descriptions":["• After casting the <span class=\"key_words\">Blink</span> Spell, a sacred area will appear on the ground for <span class=\"key_words\">5</span> seconds\n• All Heroes inside the area will gain <span class=\"improvement\">+40</span> <span class=\"key_words\">DMG</span>","• After casting the <span class=\"key_words\">Blink</span> Spell, a sacred area will appear on the ground for <span class=\"key_words\">5</span> seconds\n• All Heroes inside the area will gain <span class=\"improvement\">+50</span> <span class=\"key_words\">DMG</span>","• After casting the <span class=\"key_words\">Blink</span> Spell, a sacred area will appear on the ground for <span class=\"key_words\">5</span> seconds\n• All Heroes inside the area will gain <span class=\"improvement\">+60</span> <span class=\"key_words\">DMG</span>","• After casting the <span class=\"key_words\">Blink</span> Spell, a sacred area will appear on the ground for <span class=\"key_words\">5</span> seconds\n• All Heroes inside the area will gain <span class=\"improvement\">+70</span> <span class=\"key_words\">DMG</span>"]},{"id":"40f5ba90-18d9-456b-b8ff-6c9afd0af8a6","name":"Retaliation","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Defense_Power_Shield.png","descriptions":["• The <span class=\"key_words\">Blessing</span> Spell also applies <span class=\"key_words\">10</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds to the Hero affected\n• When this expires or is destroyed, it deals <span class=\"improvement\">80</span> area damage","• The <span class=\"key_words\">Blessing</span> Spell also applies <span class=\"key_words\">10</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds to the Hero affected\n• When this expires or is destroyed, it deals <span class=\"improvement\">100</span> area damage","• The <span class=\"key_words\">Blessing</span> Spell also applies <span class=\"key_words\">10</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds to the Hero affected\n• When this expires or is destroyed, it deals <span class=\"improvement\">120</span> area damage","• The <span class=\"key_words\">Blessing</span> Spell also applies <span class=\"key_words\">10</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds to the Hero affected\n• When this expires or is destroyed, it deals <span class=\"improvement\">140</span> area damage"]},{"id":"9ae5d27e-3236-4a30-84dc-3d9964b4185d","name":"Holy Fire","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Defense_Special_Ignite.png","descriptions":["• The <span class=\"key_words\">Light Nova</span> Spell deals <span class=\"improvement\">28</span> damage (<span class=\"key_words\">+100%</span> per rune of <span class=\"other\">POTENCY</span> spent) to enemies hit and applies <span class=\"key_words\">IGNITE</span>","• The <span class=\"key_words\">Light Nova</span> Spell deals <span class=\"improvement\">35</span> damage (<span class=\"key_words\">+100%</span> per rune of <span class=\"other\">POTENCY</span> spent) to enemies hit and applies <span class=\"key_words\">IGNITE</span>","• The <span class=\"key_words\">Light Nova</span> Spell deals <span class=\"improvement\">42</span> damage (<span class=\"key_words\">+100%</span> per rune of <span class=\"other\">POTENCY</span> spent) to enemies hit and applies <span class=\"key_words\">IGNITE</span>","• The <span class=\"key_words\">Light Nova</span> Spell deals <span class=\"improvement\">49</span> damage (<span class=\"key_words\">+100%</span> per rune of <span class=\"other\">POTENCY</span> spent) to enemies hit and applies <span class=\"key_words\">IGNITE</span>"]},{"id":"7e11a213-d47b-4991-b857-17de576dee25","name":"Elemental Affinity","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Passive_Crit_Chance_On_Status.png","descriptions":["• All of Merlin's Abilities have <span class=\"improvement\">+16%</span> <span class=\"key_words\">Crit Chance</span> on enemies affected by <span class=\"key_words\">IGNITE</span> or <span class=\"key_words\">CHILLED</span> status (both can stack) ","• All of Merlin's Abilities have <span class=\"improvement\">+20%</span> <span class=\"key_words\">Crit Chance</span> on enemies affected by <span class=\"key_words\">IGNITE</span> or <span class=\"key_words\">CHILLED</span> status (both can stack) ","• All of Merlin's Abilities have <span class=\"improvement\">+24%</span> <span class=\"key_words\">Crit Chance</span> on enemies affected by <span class=\"key_words\">IGNITE</span> or <span class=\"key_words\">CHILLED</span> status (both can stack) ","• All of Merlin's Abilities have <span class=\"improvement\">+28%</span> <span class=\"key_words\">Crit Chance</span> on enemies affected by <span class=\"key_words\">IGNITE</span> or <span class=\"key_words\">CHILLED</span> status (both can stack) "]},{"id":"fcb4cce4-b7c9-4060-b115-d929e9f03e84","name":"Astrology","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Passive_Gain_Reroll_High_Talent.png","descriptions":["• Gain <span class=\"key_words\">+3 Star(s) of Fate</span>\n• Future Talents have a <span class=\"improvement\">+15%</span> chance of being Rare or above","• Gain <span class=\"key_words\">+3 Star(s) of Fate</span>\n• Future Talents have a <span class=\"improvement\">+25%</span> chance of being Rare or above","• Gain <span class=\"key_words\">+3 Star(s) of Fate</span>\n• Future Talents have a <span class=\"improvement\">+35%</span> chance of being Rare or above","• Gain <span class=\"key_words\">+3 Star(s) of Fate</span>\n• Future Talents have a <span class=\"improvement\">+45%</span> chance of being Rare or above"]},{"id":"2ae524b3-d836-4b26-bbea-06eb240061cb","name":"Runic Might","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Passive_Quest_Crit_Chance.png","descriptions":["• <span class=\"key_words\">Quest (x20):</span> In combat, casting a Spell that consumes <span class=\"key_words\">3</span> runes of <span class=\"other\">POTENCY</span> earns <span class=\"key_words\">+0.5</span> <span class=\"key_words\">DMG</span>\n• <span class=\"key_words\">Complete:</span> Repeating this action makes the Spell cast gain <span class=\"improvement\">20%</span> <span class=\"key_words\">Crit Chance</span>","• <span class=\"key_words\">Quest (x20):</span> In combat, casting a Spell that consumes <span class=\"key_words\">3</span> runes of <span class=\"other\">POTENCY</span> earns <span class=\"key_words\">+0.5</span> <span class=\"key_words\">DMG</span>\n• <span class=\"key_words\">Complete:</span> Repeating this action makes the Spell cast gain <span class=\"improvement\">25%</span> <span class=\"key_words\">Crit Chance</span>","• <span class=\"key_words\">Quest (x20):</span> In combat, casting a Spell that consumes <span class=\"key_words\">3</span> runes of <span class=\"other\">POTENCY</span> earns <span class=\"key_words\">+0.5</span> <span class=\"key_words\">DMG</span>\n• <span class=\"key_words\">Complete:</span> Repeating this action makes the Spell cast gain <span class=\"improvement\">30%</span> <span class=\"key_words\">Crit Chance</span>","• <span class=\"key_words\">Quest (x20):</span> In combat, casting a Spell that consumes <span class=\"key_words\">3</span> runes of <span class=\"other\">POTENCY</span> earns <span class=\"key_words\">+0.5</span> <span class=\"key_words\">DMG</span>\n• <span class=\"key_words\">Complete:</span> Repeating this action makes the Spell cast gain <span class=\"improvement\">35%</span> <span class=\"key_words\">Crit Chance</span>"]},{"id":"6a77a749-a8bd-4b18-abc2-f63672fc4b90","name":"Eternal Dream","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Passive_Repeatable_Quest_Gain_DS.png","descriptions":["• Each time Merlin casts his nine different Spells, he gains <span class=\"improvement\">30</span> <span class=\"key_words\">Dream Shards</span>\n• Does not work within a Safe Zone or during Chapter Boss fights","• Each time Merlin casts his nine different Spells, he gains <span class=\"improvement\">40</span> <span class=\"key_words\">Dream Shards</span>\n• Does not work within a Safe Zone or during Chapter Boss fights","• Each time Merlin casts his nine different Spells, he gains <span class=\"improvement\">50</span> <span class=\"key_words\">Dream Shards</span>\n• Does not work within a Safe Zone or during Chapter Boss fights","• Each time Merlin casts his nine different Spells, he gains <span class=\"improvement\">60</span> <span class=\"key_words\">Dream Shards</span>\n• Does not work within a Safe Zone or during Chapter Boss fights"]},{"id":"373c6e2c-d783-4078-b7dd-840bc9346cc3","name":"Freezing Stones","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Power_Defense_Chilled.png","descriptions":["• The <span class=\"key_words\">Stone Shield</span> Spell applies <span class=\"key_words\">CHILLED</span> to enemies hit, and its final explosion deals <span class=\"improvement\">+40%</span> damage","• The <span class=\"key_words\">Stone Shield</span> Spell applies <span class=\"key_words\">CHILLED</span> to enemies hit, and its final explosion deals <span class=\"improvement\">+50%</span> damage","• The <span class=\"key_words\">Stone Shield</span> Spell applies <span class=\"key_words\">CHILLED</span> to enemies hit, and its final explosion deals <span class=\"improvement\">+60%</span> damage","• The <span class=\"key_words\">Stone Shield</span> Spell applies <span class=\"key_words\">CHILLED</span> to enemies hit, and its final explosion deals <span class=\"improvement\">+70%</span> damage"]},{"id":"bd9e6d6d-ae1b-4960-a803-7217e45d107f","name":"Natural Harmony","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Power_Heal.png","descriptions":["• Hitting at least one enemy with a Nature Spell (<span class=\"key_words\">POWER</span>) restores <span class=\"improvement\">8</span> health to all nearby Heroes","• Hitting at least one enemy with a Nature Spell (<span class=\"key_words\">POWER</span>) restores <span class=\"improvement\">10</span> health to all nearby Heroes","• Hitting at least one enemy with a Nature Spell (<span class=\"key_words\">POWER</span>) restores <span class=\"improvement\">12</span> health to all nearby Heroes","• Hitting at least one enemy with a Nature Spell (<span class=\"key_words\">POWER</span>) restores <span class=\"improvement\">14</span> health to all nearby Heroes"]},{"id":"53dd892b-05a1-4009-9453-d4c39be8f929","name":"Brambles Whirlwind","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Power_Power_AOE.png","descriptions":["• When casting the <span class=\"key_words\">Giant Brambles</span> Spell, Merlin makes the brambles spin around him, dealing <span class=\"improvement\">+32%</span> damage all around","• When casting the <span class=\"key_words\">Giant Brambles</span> Spell, Merlin makes the brambles spin around him, dealing <span class=\"improvement\">+40%</span> damage all around","• When casting the <span class=\"key_words\">Giant Brambles</span> Spell, Merlin makes the brambles spin around him, dealing <span class=\"improvement\">+48%</span> damage all around","• When casting the <span class=\"key_words\">Giant Brambles</span> Spell, Merlin makes the brambles spin around him, dealing <span class=\"improvement\">+56%</span> damage all around"]},{"id":"3a3c997f-2f4c-43ee-815b-356c48257855","name":"Shooting Stars","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Power_Special_Vulnerable.png","descriptions":["• The <span class=\"key_words\">Starfall</span> Spell applies <span class=\"key_words\">VULNERABLE</span> to enemies hit for <span class=\"improvement\">4</span> seconds","• The <span class=\"key_words\">Starfall</span> Spell applies <span class=\"key_words\">VULNERABLE</span> to enemies hit for <span class=\"improvement\">5</span> seconds","• The <span class=\"key_words\">Starfall</span> Spell applies <span class=\"key_words\">VULNERABLE</span> to enemies hit for <span class=\"improvement\">6</span> seconds","• The <span class=\"key_words\">Starfall</span> Spell applies <span class=\"key_words\">VULNERABLE</span> to enemies hit for <span class=\"improvement\">7</span> seconds"]},{"id":"5583a864-0471-4a4d-b459-9b3092f3a48f","name":"Arcane Shield","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Special_Block.png","descriptions":["• Casting an Arcane Spell (<span class=\"key_words\">SPECIAL</span>) surrounds Merlin with protection that blocks any attack for <span class=\"improvement\">1.2</span> seconds","• Casting an Arcane Spell (<span class=\"key_words\">SPECIAL</span>) surrounds Merlin with protection that blocks any attack for <span class=\"improvement\">1.5</span> seconds","• Casting an Arcane Spell (<span class=\"key_words\">SPECIAL</span>) surrounds Merlin with protection that blocks any attack for <span class=\"improvement\">1.8</span> seconds","• Casting an Arcane Spell (<span class=\"key_words\">SPECIAL</span>) surrounds Merlin with protection that blocks any attack for <span class=\"improvement\">2</span> seconds"]},{"id":"bac16372-9eeb-4ddf-945f-b2bb8b597c0e","name":"Frost Arcane","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Special_Defense_Attack_AOE.png","descriptions":["• Whenever <span class=\"key_words\">Frost Orb</span> is touched by Merlin's <span class=\"key_words\">ATTACK</span>, it emits a blast dealing <span class=\"improvement\">20</span> damage all around","• Whenever <span class=\"key_words\">Frost Orb</span> is touched by Merlin's <span class=\"key_words\">ATTACK</span>, it emits a blast dealing <span class=\"improvement\">25</span> damage all around","• Whenever <span class=\"key_words\">Frost Orb</span> is touched by Merlin's <span class=\"key_words\">ATTACK</span>, it emits a blast dealing <span class=\"improvement\">30</span> damage all around","• Whenever <span class=\"key_words\">Frost Orb</span> is touched by Merlin's <span class=\"key_words\">ATTACK</span>, it emits a blast dealing <span class=\"improvement\">35</span> damage all around"]},{"id":"ab62dea6-80f0-473d-ad4d-30ad54b6f715","name":"Arcanic Rune","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Special_Gain_Potency.png","descriptions":["• Hitting at least one enemy with an Arcane Spell (<span class=\"key_words\">SPECIAL</span>) conjures a rune of <span class=\"other\">POTENCY</span>\n• Arcane Spells (<span class=\"key_words\">SPECIAL</span>) deal <span class=\"improvement\">+20%</span> damage","• Hitting at least one enemy with an Arcane Spell (<span class=\"key_words\">SPECIAL</span>) conjures a rune of <span class=\"other\">POTENCY</span>\n• Arcane Spells (<span class=\"key_words\">SPECIAL</span>) deal <span class=\"improvement\">+25%</span> damage","• Hitting at least one enemy with an Arcane Spell (<span class=\"key_words\">SPECIAL</span>) conjures a rune of <span class=\"other\">POTENCY</span>\n• Arcane Spells (<span class=\"key_words\">SPECIAL</span>) deal <span class=\"improvement\">+30%</span> damage","• Hitting at least one enemy with an Arcane Spell (<span class=\"key_words\">SPECIAL</span>) conjures a rune of <span class=\"other\">POTENCY</span>\n• Arcane Spells (<span class=\"key_words\">SPECIAL</span>) deal <span class=\"improvement\">+35%</span> damage"]},{"id":"5e24e33d-fd19-45a3-8486-5440bd057203","name":"Lightning Storm","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Special_Power_Lightning.png","descriptions":["• Every <span class=\"key_words\">4</span> times the <span class=\"key_words\">Fork of Lightning</span> Spell hits an enemy, a lightning strike will hit a nearby enemy, dealing <span class=\"improvement\">12</span> damage","• Every <span class=\"key_words\">4</span> times the <span class=\"key_words\">Fork of Lightning</span> Spell hits an enemy, a lightning strike will hit a nearby enemy, dealing <span class=\"improvement\">15</span> damage","• Every <span class=\"key_words\">4</span> times the <span class=\"key_words\">Fork of Lightning</span> Spell hits an enemy, a lightning strike will hit a nearby enemy, dealing <span class=\"improvement\">18</span> damage","• Every <span class=\"key_words\">4</span> times the <span class=\"key_words\">Fork of Lightning</span> Spell hits an enemy, a lightning strike will hit a nearby enemy, dealing <span class=\"improvement\">21</span> damage"]},{"id":"b958292f-8ec7-4e6f-bedf-504b6b331f46","name":"Fire Barrage","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Special_Special_Missiles.png","descriptions":["• The <span class=\"key_words\">Fireball</span> Spell also sends <span class=\"key_words\">2</span> fire missiles (<span class=\"key_words\">+2</span> per Rune of <span class=\"other\">POTENCY</span> spent) to nearby enemies, dealing <span class=\"improvement\">16</span> damage each","• The <span class=\"key_words\">Fireball</span> Spell also sends <span class=\"key_words\">2</span> fire missiles (<span class=\"key_words\">+2</span> per Rune of <span class=\"other\">POTENCY</span> spent) to nearby enemies, dealing <span class=\"improvement\">20</span> damage each","• The <span class=\"key_words\">Fireball</span> Spell also sends <span class=\"key_words\">2</span> fire missiles (<span class=\"key_words\">+2</span> per Rune of <span class=\"other\">POTENCY</span> spent) to nearby enemies, dealing <span class=\"improvement\">24</span> damage each","• The <span class=\"key_words\">Fireball</span> Spell also sends <span class=\"key_words\">2</span> fire missiles (<span class=\"key_words\">+2</span> per Rune of <span class=\"other\">POTENCY</span> spent) to nearby enemies, dealing <span class=\"improvement\">28</span> damage each"]},{"id":"ef6bf301-2f14-4fac-8fe3-11fcc0a71dab","name":"Celestial Wrath","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Trait_Lightning.png","descriptions":["• <span class=\"key_words\">TRAIT</span> triggers a lightning strike on up to <span class=\"improvement\">4</span> nearby enemies\n• Lightning strikes deal <span class=\"key_words\">80</span> damage each and are stronger if fewer enemies are hit","• <span class=\"key_words\">TRAIT</span> triggers a lightning strike on up to <span class=\"improvement\">5</span> nearby enemies\n• Lightning strikes deal <span class=\"key_words\">80</span> damage each and are stronger if fewer enemies are hit","• <span class=\"key_words\">TRAIT</span> triggers a lightning strike on up to <span class=\"improvement\">6</span> nearby enemies\n• Lightning strikes deal <span class=\"key_words\">80</span> damage each and are stronger if fewer enemies are hit","• <span class=\"key_words\">TRAIT</span> triggers a lightning strike on up to <span class=\"improvement\">7</span> nearby enemies\n• Lightning strikes deal <span class=\"key_words\">80</span> damage each and are stronger if fewer enemies are hit"]},{"id":"44dc3ba6-8a61-4a67-95f6-ed7d4b25fa8c","name":"Trinity","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Trait_Quest_Gain_Charge.png","descriptions":["• <span class=\"key_words\">Quest (x3):</span> Collect Excalibur, the Holy Grail or Father Time's Hourglass to gain <span class=\"key_words\">+2</span> <span class=\"key_words\">Star(s) of Fate</span>\n• <span class=\"key_words\">Complete:</span> Gain <span class=\"key_words\">+1 TRAIT charge</span> and all critical damage will increase by <span class=\"improvement\">40%</span>","• <span class=\"key_words\">Quest (x3):</span> Collect Excalibur, the Holy Grail or Father Time's Hourglass to gain <span class=\"key_words\">+2</span> <span class=\"key_words\">Star(s) of Fate</span>\n• <span class=\"key_words\">Complete:</span> Gain <span class=\"key_words\">+1 TRAIT charge</span> and all critical damage will increase by <span class=\"improvement\">50%</span>","• <span class=\"key_words\">Quest (x3):</span> Collect Excalibur, the Holy Grail or Father Time's Hourglass to gain <span class=\"key_words\">+2</span> <span class=\"key_words\">Star(s) of Fate</span>\n• <span class=\"key_words\">Complete:</span> Gain <span class=\"key_words\">+1 TRAIT charge</span> and all critical damage will increase by <span class=\"improvement\">60%</span>","• <span class=\"key_words\">Quest (x3):</span> Collect Excalibur, the Holy Grail or Father Time's Hourglass to gain <span class=\"key_words\">+2</span> <span class=\"key_words\">Star(s) of Fate</span>\n• <span class=\"key_words\">Complete:</span> Gain <span class=\"key_words\">+1 TRAIT charge</span> and all critical damage will increase by <span class=\"improvement\">70%</span>"]},{"id":"288289c8-659c-4503-8220-b5fc06c09a3f","name":"Grace of Heaven","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Trait_Reduce_Cooldown_After_Defense.png","descriptions":["• Casting a Sacred Spell (<span class=\"key_words\">DEFENSE</span>) reduces <span class=\"key_words\">TRAIT</span> cooldown by <span class=\"improvement\">2</span> seconds ","• Casting a Sacred Spell (<span class=\"key_words\">DEFENSE</span>) reduces <span class=\"key_words\">TRAIT</span> cooldown by <span class=\"improvement\">2.5</span> seconds ","• Casting a Sacred Spell (<span class=\"key_words\">DEFENSE</span>) reduces <span class=\"key_words\">TRAIT</span> cooldown by <span class=\"improvement\">3</span> seconds ","• Casting a Sacred Spell (<span class=\"key_words\">DEFENSE</span>) reduces <span class=\"key_words\">TRAIT</span> cooldown by <span class=\"improvement\">3.5</span> seconds "]},{"id":"d348c049-0661-4217-86c7-3433919c150f","name":"Energy Stone","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Ultimate_1_AOE.png","descriptions":["• For every <span class=\"key_words\">10%</span> health lost, Standing Stone emits a blast of energy toward a nearby enemy, dealing <span class=\"improvement\">30</span> damage","• For every <span class=\"key_words\">10%</span> health lost, Standing Stone emits a blast of energy toward a nearby enemy, dealing <span class=\"improvement\">37</span> damage","• For every <span class=\"key_words\">10%</span> health lost, Standing Stone emits a blast of energy toward a nearby enemy, dealing <span class=\"improvement\">45</span> damage","• For every <span class=\"key_words\">10%</span> health lost, Standing Stone emits a blast of energy toward a nearby enemy, dealing <span class=\"improvement\">52</span> damage"]},{"id":"05ba3344-80e9-46cb-8f76-72b3f4921706","name":"Megalithic Site","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Ultimate_1_Multi_Stone.png","descriptions":["• Merlin extracts <span class=\"key_words\">3</span> standing stones from the ground around him, with each one dealing <span class=\"improvement\">80 %</span> damage when destroyed","• Merlin extracts <span class=\"key_words\">3</span> standing stones from the ground around him, with each one dealing <span class=\"improvement\">100 %</span> damage when destroyed","• Merlin extracts <span class=\"key_words\">3</span> standing stones from the ground around him, with each one dealing <span class=\"improvement\">120 %</span> damage when destroyed","• Merlin extracts <span class=\"key_words\">3</span> standing stones from the ground around him, with each one dealing <span class=\"improvement\">140 %</span> damage when destroyed"]},{"id":"9fe1b3ca-5dc1-4b1a-b60c-2deb994c7553","name":"Dark Swiftness","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Ultimate_2_Dash.png","descriptions":["• <span class=\"key_words\">DASH</span> can be held for up to <span class=\"key_words\">0.5</span> second(s) to deal <span class=\"improvement\">60</span> damage to enemies passed through","• <span class=\"key_words\">DASH</span> can be held for up to <span class=\"key_words\">0.5</span> second(s) to deal <span class=\"improvement\">75</span> damage to enemies passed through","• <span class=\"key_words\">DASH</span> can be held for up to <span class=\"key_words\">0.5</span> second(s) to deal <span class=\"improvement\">90</span> damage to enemies passed through","• <span class=\"key_words\">DASH</span> can be held for up to <span class=\"key_words\">0.5</span> second(s) to deal <span class=\"improvement\">105</span> damage to enemies passed through"]},{"id":"9fcd6781-3b42-4240-bc07-135d68f4a5a3","name":"Corrupted Arts","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Skill_Ultimate_2_Dmg_Cursed_MO.png","descriptions":["• Forbidden Spells (<span class=\"key_words\">ULTIMATE</span>) deal <span class=\"improvement\">+12%</span> damage per <span class=\"key_words\">Cursed Magical Object</span> owned (currently: <span class=\"improvement\">+0%</span>)","• Forbidden Spells (<span class=\"key_words\">ULTIMATE</span>) deal <span class=\"improvement\">+15%</span> damage per <span class=\"key_words\">Cursed Magical Object</span> owned (currently: <span class=\"improvement\">+0%</span>)","• Forbidden Spells (<span class=\"key_words\">ULTIMATE</span>) deal <span class=\"improvement\">+18%</span> damage per <span class=\"key_words\">Cursed Magical Object</span> owned (currently: <span class=\"improvement\">+0%</span>)","• Forbidden Spells (<span class=\"key_words\">ULTIMATE</span>) deal <span class=\"improvement\">+21%</span> damage per <span class=\"key_words\">Cursed Magical Object</span> owned (currently: <span class=\"improvement\">+0%</span>)"]},{"id":"f7f256f1-a580-4d54-8ea3-6e1cc8f0e4eb","name":"Standing Stone","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Ability_Merlin_Ultimate_1.png","descriptions":["• Pulls a standing stone out of the ground, drawing the attention of enemies\n• The stone passively loses health and explodes when this reaches zero"]},{"id":"8c4359c5-eaa1-43da-8da8-79cd444c12d0","name":"Forbidden Spells","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/merlin/Ability_Merlin_Ultimate_2.png","descriptions":["• Grants access to three forbidden spells, to be cast as the next Ability used:\n• <span class=\"key_words\">POWER:</span> Cataclysm\n• <span class=\"key_words\">SPECIAL:</span> Unholy Strikes\n• <span class=\"key_words\">DEFENSE:</span> Blood Ritual"]}]}