{"name":"Melusine","raw_name":"melusine","description":"Melusine was already a dangerous siren before the Nightmares impregnated her with a mysterious child. She uses powerful water magic and charming song to summon will-o-wisps to drown anyone with plans to harm her precious cargo. Melusine's atypical fighting style is unsettling to behold. Monsters, fill your ears with wax, lest the melodious mother fill your lungs with brine.","icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Portrait_Melusine_01.png","bw_icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/RW_BuildMaker_Portrait_melusine_1.png","illustration":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/RW_BuildMaker_Illustration_melusine_1.png","skills":[{"id":"c59a1efb-a67e-4f9c-905a-e7beafec0dcc","name":"Submerging Attack","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Attack_Amplifies.png","descriptions":["• <span class=\"key_words\">ATTACK</span> damage increases by <span class=\"improvement\">8%</span> for each enemy hit (up to <span class=\"key_words\">6</span> hits, <span class=\"improvement\">+48%</span>)\n• Resets if Melusine takes damage or exits <span class=\"key_words\">SING STANCE</span>","• <span class=\"key_words\">ATTACK</span> damage increases by <span class=\"improvement\">9%</span> for each enemy hit (up to <span class=\"key_words\">6</span> hits, <span class=\"improvement\">+54%</span>)\n• Resets if Melusine takes damage or exits <span class=\"key_words\">SING STANCE</span>","• <span class=\"key_words\">ATTACK</span> damage increases by <span class=\"improvement\">10%</span> for each enemy hit (up to <span class=\"key_words\">6</span> hits, <span class=\"improvement\">+60%</span>)\n• Resets if Melusine takes damage or exits <span class=\"key_words\">SING STANCE</span>","• <span class=\"key_words\">ATTACK</span> damage increases by <span class=\"improvement\">11%</span> for each enemy hit (up to <span class=\"key_words\">6</span> hits, <span class=\"improvement\">+66%</span>)\n• Resets if Melusine takes damage or exits <span class=\"key_words\">SING STANCE</span>"]},{"id":"5f4f9c5b-5847-4fbd-aedd-e4eafe5c8f67","name":"Deep Beat","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Attack_Beat.png","descriptions":["• For every <span class=\"key_words\">4 ATTACKS</span> that hit an enemy, generate a blast all around that deals <span class=\"improvement\">100%</span> of <span class=\"key_words\">ATTACK</span>'s damage\n• Counter resets when exiting <span class=\"key_words\">SING STANCE</span>","• For every <span class=\"key_words\">4 ATTACKS</span> that hit an enemy, generate a blast all around that deals <span class=\"improvement\">120%</span> of <span class=\"key_words\">ATTACK</span>'s damage\n• Counter resets when exiting <span class=\"key_words\">SING STANCE</span>","• For every <span class=\"key_words\">4 ATTACKS</span> that hit an enemy, generate a blast all around that deals <span class=\"improvement\">140%</span> of <span class=\"key_words\">ATTACK</span>'s damage\n• Counter resets when exiting <span class=\"key_words\">SING STANCE</span>","• For every <span class=\"key_words\">4 ATTACKS</span> that hit an enemy, generate a blast all around that deals <span class=\"improvement\">160%</span> of <span class=\"key_words\">ATTACK</span>'s damage\n• Counter resets when exiting <span class=\"key_words\">SING STANCE</span>"]},{"id":"69aa7412-9071-4ee4-a8cc-733e6929c851","name":"Protective Flow","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Attack_Shield.png","descriptions":["• Heroes passed by <span class=\"key_words\">ATTACK</span> gain <span class=\"improvement\">8</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds","• Heroes passed by <span class=\"key_words\">ATTACK</span> gain <span class=\"improvement\">10</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds","• Heroes passed by <span class=\"key_words\">ATTACK</span> gain <span class=\"improvement\">12</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds","• Heroes passed by <span class=\"key_words\">ATTACK</span> gain <span class=\"improvement\">14</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds"]},{"id":"a8e5284d-6a20-456e-ac81-c2d08251924b","name":"Wisp Surge","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Attack_Speed.png","descriptions":["• After casting <span class=\"key_words\">SPECIAL</span>, gain <span class=\"improvement\">+40%</span> <span class=\"key_words\">ATTACK SPEED</span> for <span class=\"key_words\">3</span> seconds","• After casting <span class=\"key_words\">SPECIAL</span>, gain <span class=\"improvement\">+50%</span> <span class=\"key_words\">ATTACK SPEED</span> for <span class=\"key_words\">3</span> seconds","• After casting <span class=\"key_words\">SPECIAL</span>, gain <span class=\"improvement\">+60%</span> <span class=\"key_words\">ATTACK SPEED</span> for <span class=\"key_words\">3</span> seconds","• After casting <span class=\"key_words\">SPECIAL</span>, gain <span class=\"improvement\">+70%</span> <span class=\"key_words\">ATTACK SPEED</span> for <span class=\"key_words\">3</span> seconds"]},{"id":"3d3cad6f-1004-4ab6-9dee-da05d171872e","name":"Water Bubble","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Defense_Block.png","descriptions":["• After <span class=\"key_words\">DEFENSE</span> is triggered, Melusine is surrounded by a bubble for <span class=\"key_words\">4</span> seconds, absorbing damage for one hit\n• The bubble then explodes and deals <span class=\"improvement\">60</span> area damage","• After <span class=\"key_words\">DEFENSE</span> is triggered, Melusine is surrounded by a bubble for <span class=\"key_words\">4</span> seconds, absorbing damage for one hit\n• The bubble then explodes and deals <span class=\"improvement\">75</span> area damage","• After <span class=\"key_words\">DEFENSE</span> is triggered, Melusine is surrounded by a bubble for <span class=\"key_words\">4</span> seconds, absorbing damage for one hit\n• The bubble then explodes and deals <span class=\"improvement\">90</span> area damage","• After <span class=\"key_words\">DEFENSE</span> is triggered, Melusine is surrounded by a bubble for <span class=\"key_words\">4</span> seconds, absorbing damage for one hit\n• The bubble then explodes and deals <span class=\"improvement\">105</span> area damage"]},{"id":"f2e38d64-9b1f-4abe-b26c-6b67685d6663","name":"Razor Tail","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Defense_Deals_Damage.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> makes Melusine strike with her tail, dealing <span class=\"improvement\">400%</span> of <span class=\"key_words\">ATTACK</span> damage","• <span class=\"key_words\">DEFENSE</span> makes Melusine strike with her tail, dealing <span class=\"improvement\">500%</span> of <span class=\"key_words\">ATTACK</span> damage","• <span class=\"key_words\">DEFENSE</span> makes Melusine strike with her tail, dealing <span class=\"improvement\">600%</span> of <span class=\"key_words\">ATTACK</span> damage","• <span class=\"key_words\">DEFENSE</span> makes Melusine strike with her tail, dealing <span class=\"improvement\">700%</span> of <span class=\"key_words\">ATTACK</span> damage"]},{"id":"7de505e7-ab05-43df-af51-2f89c819bb4d","name":"Underwater Predation","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Defense_Hold.png","descriptions":["• Hold <span class=\"key_words\">DEFENSE</span> to move quickly underwater. All enemies passed become <span class=\"key_words\">VULNERABLE</span> for <span class=\"improvement\">4</span> seconds","• Hold <span class=\"key_words\">DEFENSE</span> to move quickly underwater. All enemies passed become <span class=\"key_words\">VULNERABLE</span> for <span class=\"improvement\">5</span> seconds","• Hold <span class=\"key_words\">DEFENSE</span> to move quickly underwater. All enemies passed become <span class=\"key_words\">VULNERABLE</span> for <span class=\"improvement\">6</span> seconds","• Hold <span class=\"key_words\">DEFENSE</span> to move quickly underwater. All enemies passed become <span class=\"key_words\">VULNERABLE</span> for <span class=\"improvement\">7</span> seconds"]},{"id":"c7914d8b-ac9d-4092-bee1-d51f244551d4","name":"Water Communion","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Defense_Improve_Special.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> removes <span class=\"key_words\">SPECIAL</span>'s cooldown and increases next <span class=\"key_words\">SPECIAL</span>'s damage within <span class=\"key_words\">3</span> seconds by <span class=\"improvement\">+40%</span>","• <span class=\"key_words\">DEFENSE</span> removes <span class=\"key_words\">SPECIAL</span>'s cooldown and increases next <span class=\"key_words\">SPECIAL</span>'s damage within <span class=\"key_words\">3</span> seconds by <span class=\"improvement\">+50%</span>","• <span class=\"key_words\">DEFENSE</span> removes <span class=\"key_words\">SPECIAL</span>'s cooldown and increases next <span class=\"key_words\">SPECIAL</span>'s damage within <span class=\"key_words\">3</span> seconds by <span class=\"improvement\">+60%</span>","• <span class=\"key_words\">DEFENSE</span> removes <span class=\"key_words\">SPECIAL</span>'s cooldown and increases next <span class=\"key_words\">SPECIAL</span>'s damage within <span class=\"key_words\">3</span> seconds by <span class=\"improvement\">+70%</span>"]},{"id":"f9cacff1-4709-4b14-9404-d380000dded4","name":"Power Dive","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Defense_Power.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> triggers <span class=\"key_words\">POWER</span>'s effect with a <span class=\"improvement\">+20%</span> damage increase when Melusine dives underwater","• <span class=\"key_words\">DEFENSE</span> triggers <span class=\"key_words\">POWER</span>'s effect with a <span class=\"improvement\">+25%</span> damage increase when Melusine dives underwater","• <span class=\"key_words\">DEFENSE</span> triggers <span class=\"key_words\">POWER</span>'s effect with a <span class=\"improvement\">+30%</span> damage increase when Melusine dives underwater","• <span class=\"key_words\">DEFENSE</span> triggers <span class=\"key_words\">POWER</span>'s effect with a <span class=\"improvement\">+35%</span> damage increase when Melusine dives underwater"]},{"id":"00166003-a46b-4821-87de-db527fe6fce0","name":"Enduring Wisp","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Passive_Auto_Wisp.png","descriptions":["• When Melusine leaves the <span class=\"key_words\">SING STANCE</span>, <span class=\"key_words\">WISP</span> remains active and automatically attacks surrounding enemies up to <span class=\"improvement\">4</span> times before then disappearing","• When Melusine leaves the <span class=\"key_words\">SING STANCE</span>, <span class=\"key_words\">WISP</span> remains active and automatically attacks surrounding enemies up to <span class=\"improvement\">5</span> times before then disappearing","• When Melusine leaves the <span class=\"key_words\">SING STANCE</span>, <span class=\"key_words\">WISP</span> remains active and automatically attacks surrounding enemies up to <span class=\"improvement\">6</span> times before then disappearing","• When Melusine leaves the <span class=\"key_words\">SING STANCE</span>, <span class=\"key_words\">WISP</span> remains active and automatically attacks surrounding enemies up to <span class=\"improvement\">7</span> times before then disappearing"]},{"id":"d616f44b-c6ba-42e2-b60b-47277c080676","name":"Final Burst","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Passive_Detonation.png","descriptions":["• After <span class=\"key_words\">3</span> successful attacks, <span class=\"key_words\">WISP</span> explodes when it disappears, dealing <span class=\"improvement\">40</span> area damage","• After <span class=\"key_words\">3</span> successful attacks, <span class=\"key_words\">WISP</span> explodes when it disappears, dealing <span class=\"improvement\">50</span> area damage","• After <span class=\"key_words\">3</span> successful attacks, <span class=\"key_words\">WISP</span> explodes when it disappears, dealing <span class=\"improvement\">60</span> area damage","• After <span class=\"key_words\">3</span> successful attacks, <span class=\"key_words\">WISP</span> explodes when it disappears, dealing <span class=\"improvement\">70</span> area damage"]},{"id":"cefb838e-f91e-42b9-a0bb-ccee07205053","name":"Soothing Presence","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Passive_Heal_In_Combat.png","descriptions":["• When in combat, passively heal <span class=\"improvement\">4</span> Hit Points for all Heroes in the area every <span class=\"key_words\">5</span> seconds","• When in combat, passively heal <span class=\"improvement\">5</span> Hit Points for all Heroes in the area every <span class=\"key_words\">5</span> seconds","• When in combat, passively heal <span class=\"improvement\">6</span> Hit Points for all Heroes in the area every <span class=\"key_words\">5</span> seconds","• When in combat, passively heal <span class=\"improvement\">7</span> Hit Points for all Heroes in the area every <span class=\"key_words\">5</span> seconds"]},{"id":"4513bc71-c83b-4a5e-a684-5140692c7b01","name":"Freezing Splash","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Power_Chill.png","descriptions":["• <span class=\"key_words\">POWER</span> applies <span class=\"key_words\">CHILLED</span> to all enemies hit and gains <span class=\"improvement\">+15%</span> range","• <span class=\"key_words\">POWER</span> applies <span class=\"key_words\">CHILLED</span> to all enemies hit and gains <span class=\"improvement\">+20%</span> range","• <span class=\"key_words\">POWER</span> applies <span class=\"key_words\">CHILLED</span> to all enemies hit and gains <span class=\"improvement\">+25%</span> range","• <span class=\"key_words\">POWER</span> applies <span class=\"key_words\">CHILLED</span> to all enemies hit and gains <span class=\"improvement\">+30%</span> range"]},{"id":"82394688-eaef-4ec7-a41e-057fdf373a53","name":"Aftershock","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Power_Core.png","descriptions":["• <span class=\"key_words\">POWER</span> leaves a water core at the casting location that triggers <span class=\"key_words\">POWER</span> again after <span class=\"key_words\">1.5</span> seconds for <span class=\"improvement\">40%</span> of its damage","• <span class=\"key_words\">POWER</span> leaves a water core at the casting location that triggers <span class=\"key_words\">POWER</span> again after <span class=\"key_words\">1.5</span> seconds for <span class=\"improvement\">50%</span> of its damage","• <span class=\"key_words\">POWER</span> leaves a water core at the casting location that triggers <span class=\"key_words\">POWER</span> again after <span class=\"key_words\">1.5</span> seconds for <span class=\"improvement\">60%</span> of its damage","• <span class=\"key_words\">POWER</span> leaves a water core at the casting location that triggers <span class=\"key_words\">POWER</span> again after <span class=\"key_words\">1.5</span> seconds for <span class=\"improvement\">70%</span> of its damage"]},{"id":"4dd64245-6b77-40c7-abb2-5b776c6ad885","name":"Geyser","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Power_Geyser.png","descriptions":["• <span class=\"key_words\">POWER</span> deals <span class=\"improvement\">+50%</span> damage at its center","• <span class=\"key_words\">POWER</span> deals <span class=\"improvement\">+60%</span> damage at its center","• <span class=\"key_words\">POWER</span> deals <span class=\"improvement\">+70%</span> damage at its center","• <span class=\"key_words\">POWER</span> deals <span class=\"improvement\">+80%</span> damage at its center"]},{"id":"79376c17-69ec-4725-be33-95f35dc5142b","name":"Backwash","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Special_Backwards.png","descriptions":["• When <span class=\"key_words\">SPECIAL</span> ends, add <span class=\"key_words\">3</span> additional waves that travel backwards and deal <span class=\"improvement\">50%</span> damage each","• When <span class=\"key_words\">SPECIAL</span> ends, add <span class=\"key_words\">3</span> additional waves that travel backwards and deal <span class=\"improvement\">65%</span> damage each","• When <span class=\"key_words\">SPECIAL</span> ends, add <span class=\"key_words\">3</span> additional waves that travel backwards and deal <span class=\"improvement\">80%</span> damage each","• When <span class=\"key_words\">SPECIAL</span> ends, add <span class=\"key_words\">3</span> additional waves that travel backwards and deal <span class=\"improvement\">95%</span> damage each"]},{"id":"3d89dbb7-3caa-4a4b-8fc7-b2446f984180","name":"Waterlogging","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Special_Growth.png","descriptions":["• <span class=\"key_words\">WISP</span> gains <span class=\"key_words\">2</span> growth charges for each wave of <span class=\"key_words\">SPECIAL</span> that hits it (up to a maximum of <span class=\"key_words\">12</span> charges)\n• Each charge increases the damage of the <span class=\"key_words\">ATTACK</span> by <span class=\"improvement\">20%</span>, with each <span class=\"key_words\">ATTACK</span> consuming one charge","• <span class=\"key_words\">WISP</span> gains <span class=\"key_words\">2</span> growth charges for each wave of <span class=\"key_words\">SPECIAL</span> that hits it (up to a maximum of <span class=\"key_words\">12</span> charges)\n• Each charge increases the damage of the <span class=\"key_words\">ATTACK</span> by <span class=\"improvement\">25%</span>, with each <span class=\"key_words\">ATTACK</span> consuming one charge","• <span class=\"key_words\">WISP</span> gains <span class=\"key_words\">2</span> growth charges for each wave of <span class=\"key_words\">SPECIAL</span> that hits it (up to a maximum of <span class=\"key_words\">12</span> charges)\n• Each charge increases the damage of the <span class=\"key_words\">ATTACK</span> by <span class=\"improvement\">30%</span>, with each <span class=\"key_words\">ATTACK</span> consuming one charge","• <span class=\"key_words\">WISP</span> gains <span class=\"key_words\">2</span> growth charges for each wave of <span class=\"key_words\">SPECIAL</span> that hits it (up to a maximum of <span class=\"key_words\">12</span> charges)\n• Each charge increases the damage of the <span class=\"key_words\">ATTACK</span> by <span class=\"improvement\">35%</span>, with each <span class=\"key_words\">ATTACK</span> consuming one charge"]},{"id":"d3243849-e574-4ed7-809e-5f4db2d13490","name":"Spring Water","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Special_Heal.png","descriptions":["• Each wave from <span class=\"key_words\">SPECIAL</span> that hits an enemy restores <span class=\"improvement\">2.0</span> Health to all Heroes within the area of effect","• Each wave from <span class=\"key_words\">SPECIAL</span> that hits an enemy restores <span class=\"improvement\">2.5</span> Health to all Heroes within the area of effect","• Each wave from <span class=\"key_words\">SPECIAL</span> that hits an enemy restores <span class=\"improvement\">3.0</span> Health to all Heroes within the area of effect","• Each wave from <span class=\"key_words\">SPECIAL</span> that hits an enemy restores <span class=\"improvement\">3.5</span> Health to all Heroes within the area of effect"]},{"id":"2494073a-75d2-4234-b084-ee9bb602f120","name":"Tidal Wave","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Special_Large_Waves.png","descriptions":["• <span class=\"key_words\">SPECIAL</span>'s waves are <span class=\"improvement\">20%</span> wider and longer","• <span class=\"key_words\">SPECIAL</span>'s waves are <span class=\"improvement\">25%</span> wider and longer","• <span class=\"key_words\">SPECIAL</span>'s waves are <span class=\"improvement\">30%</span> wider and longer","• <span class=\"key_words\">SPECIAL</span>'s waves are <span class=\"improvement\">35%</span> wider and longer"]},{"id":"84ec8cc4-7199-468f-b71f-ca22a86e081d","name":"Shimmering Scales","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Trait_Armor.png","descriptions":["• In <span class=\"key_words\">SING STANCE</span>, Melusine gains temporary <span class=\"improvement\">+4</span> <span class=\"key_words\">ARMOR</span> every second, up to a maximum of <span class=\"improvement\">40</span>","• In <span class=\"key_words\">SING STANCE</span>, Melusine gains temporary <span class=\"improvement\">+6</span> <span class=\"key_words\">ARMOR</span> every second, up to a maximum of <span class=\"improvement\">60</span>","• In <span class=\"key_words\">SING STANCE</span>, Melusine gains temporary <span class=\"improvement\">+8</span> <span class=\"key_words\">ARMOR</span> every second, up to a maximum of <span class=\"improvement\">80</span>","• In <span class=\"key_words\">SING STANCE</span>, Melusine gains temporary <span class=\"improvement\">+10</span> <span class=\"key_words\">ARMOR</span> every second, up to a maximum of <span class=\"improvement\">100</span>"]},{"id":"7db20283-0ed8-4eac-92ad-bc335384f8d3","name":"Sea Dance","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Trait_Teleport.png","descriptions":["• In <span class=\"key_words\">SING STANCE</span>, the <span class=\"key_words\">CONTEXTUAL ACTION</span> allows for quick teleportation to the <span class=\"key_words\">WISP</span> (<span class=\"key_words\">5</span> seconds cooldown)\n• Performing this action in combat restores <span class=\"improvement\">8</span> health to all nearby Heroes","• In <span class=\"key_words\">SING STANCE</span>, the <span class=\"key_words\">CONTEXTUAL ACTION</span> allows for quick teleportation to the <span class=\"key_words\">WISP</span> (<span class=\"key_words\">5</span> seconds cooldown)\n• Performing this action in combat restores <span class=\"improvement\">10</span> health to all nearby Heroes","• In <span class=\"key_words\">SING STANCE</span>, the <span class=\"key_words\">CONTEXTUAL ACTION</span> allows for quick teleportation to the <span class=\"key_words\">WISP</span> (<span class=\"key_words\">5</span> seconds cooldown)\n• Performing this action in combat restores <span class=\"improvement\">12</span> health to all nearby Heroes","• In <span class=\"key_words\">SING STANCE</span>, the <span class=\"key_words\">CONTEXTUAL ACTION</span> allows for quick teleportation to the <span class=\"key_words\">WISP</span> (<span class=\"key_words\">5</span> seconds cooldown)\n• Performing this action in combat restores <span class=\"improvement\">14</span> health to all nearby Heroes"]},{"id":"974a7939-6023-476f-a115-d33881381123","name":"Bewitching Song","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Trait_Weakens.png","descriptions":["• When entering <span class=\"key_words\">SING STANCE</span>, apply <span class=\"key_words\">WEAK</span> to all nearby enemies for <span class=\"improvement\">3</span> seconds","• When entering <span class=\"key_words\">SING STANCE</span>, apply <span class=\"key_words\">WEAK</span> to all nearby enemies for <span class=\"improvement\">4</span> seconds","• When entering <span class=\"key_words\">SING STANCE</span>, apply <span class=\"key_words\">WEAK</span> to all nearby enemies for <span class=\"improvement\">5</span> seconds","• When entering <span class=\"key_words\">SING STANCE</span>, apply <span class=\"key_words\">WEAK</span> to all nearby enemies for <span class=\"improvement\">6</span> seconds"]},{"id":"d348c049-0661-4217-86c7-3433919c150f","name":"Vortex Bomb","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Ultimate_1_Vortex.png","descriptions":["• <span class=\"key_words\">ULTIMATE</span>'s water sphere attracts nearby enemies and deals <span class=\"improvement\">40</span> damage per second to enemies hit","• <span class=\"key_words\">ULTIMATE</span>'s water sphere attracts nearby enemies and deals <span class=\"improvement\">50</span> damage per second to enemies hit","• <span class=\"key_words\">ULTIMATE</span>'s water sphere attracts nearby enemies and deals <span class=\"improvement\">60</span> damage per second to enemies hit","• <span class=\"key_words\">ULTIMATE</span>'s water sphere attracts nearby enemies and deals <span class=\"improvement\">70</span> damage per second to enemies hit"]},{"id":"05ba3344-80e9-46cb-8f76-72b3f4921706","name":"Healing Blast","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Ultimate_1_Heal.png","descriptions":["• <span class=\"key_words\">ULTIMATE</span> explosion restores <span class=\"improvement\">60</span> health to all Heroes around and grants them <span class=\"key_words\">REGENERATION</span> <span class=\"key_words\">+5</span>","• <span class=\"key_words\">ULTIMATE</span> explosion restores <span class=\"improvement\">75</span> health to all Heroes around and grants them <span class=\"key_words\">REGENERATION</span> <span class=\"key_words\">+5</span>","• <span class=\"key_words\">ULTIMATE</span> explosion restores <span class=\"improvement\">90</span> health to all Heroes around and grants them <span class=\"key_words\">REGENERATION</span> <span class=\"key_words\">+5</span>","• <span class=\"key_words\">ULTIMATE</span> explosion restores <span class=\"improvement\">105</span> health to all Heroes around and grants them <span class=\"key_words\">REGENERATION</span> <span class=\"key_words\">+5</span>"]},{"id":"9fe1b3ca-5dc1-4b1a-b60c-2deb994c7553","name":"Crescendo","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Ultimate_2_Spawn_More.png","descriptions":["• While <span class=\"key_words\">ULTIMATE</span> is channeled, Melusine gradually summons up to <span class=\"improvement\">3</span> additional <span class=\"key_words\">WISPS</span>","• While <span class=\"key_words\">ULTIMATE</span> is channeled, Melusine gradually summons up to <span class=\"improvement\">4</span> additional <span class=\"key_words\">WISPS</span>","• While <span class=\"key_words\">ULTIMATE</span> is channeled, Melusine gradually summons up to <span class=\"improvement\">5</span> additional <span class=\"key_words\">WISPS</span>","• While <span class=\"key_words\">ULTIMATE</span> is channeled, Melusine gradually summons up to <span class=\"improvement\">6</span> additional <span class=\"key_words\">WISPS</span>"]},{"id":"9fcd6781-3b42-4240-bc07-135d68f4a5a3","name":"Overtone Singing","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Skill_Ultimate_2_Sing_Stance_Wisp.png","descriptions":["• When entering <span class=\"key_words\">SING STANCE</span>, Melusine casts an additional <span class=\"key_words\">ULTIMATE</span> autonomous <span class=\"key_words\">WISP</span> that deals <span class=\"improvement\">40%</span> damage ","• When entering <span class=\"key_words\">SING STANCE</span>, Melusine casts an additional <span class=\"key_words\">ULTIMATE</span> autonomous <span class=\"key_words\">WISP</span> that deals <span class=\"improvement\">50%</span> damage ","• When entering <span class=\"key_words\">SING STANCE</span>, Melusine casts an additional <span class=\"key_words\">ULTIMATE</span> autonomous <span class=\"key_words\">WISP</span> that deals <span class=\"improvement\">60%</span> damage ","• When entering <span class=\"key_words\">SING STANCE</span>, Melusine casts an additional <span class=\"key_words\">ULTIMATE</span> autonomous <span class=\"key_words\">WISP</span> that deals <span class=\"improvement\">70%</span> damage "]},{"id":"f7f256f1-a580-4d54-8ea3-6e1cc8f0e4eb","name":"Water Bomb","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Ability_Melusine_Ultimate_1.png","descriptions":["• Warp into a movable water sphere then release a giant splash, dealing huge damage to all nearby enemies"]},{"id":"8c4359c5-eaa1-43da-8da8-79cd444c12d0","name":"Wisp Ballet","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/melusine/Ability_Melusine_Ultimate_2.png","descriptions":["• Channel several autonomous <span class=\"key_words\">WISPS</span> that track and attack all nearby enemies"]}]}