{"name":"Juliet","raw_name":"juliet","description":"Juliet's dreams of happily-ever-after were dashed when Romeo awakened, unable to form new memories, and \"'til death do us part\" took on a whole new meaning. Determined to make the most of their second shot at love, Juliet has honed her skills so her shooting is as devastating as her beauty.","icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Portrait_Juliet_01.png","bw_icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/RW_BuildMaker_Portrait_juliet_1.png","illustration":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/RW_BuildMaker_Illustration_juliet_1.png","skills":[{"id":"19e793c1-a127-4ef7-9cf1-6fcae5c02314","name":"Knockout ","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Attack_Close_Combat.png","descriptions":["• When Juliet is very close to an enemy, <span class=\"key_words\">ATTACK</span> turns into a strike using her pistol's butt dealing <span class=\"improvement\">400%</span> damage at close range without consuming <span class=\"other\">AMMO</span> (<span class=\"key_words\">4</span> seconds cooldown)","• When Juliet is very close to an enemy, <span class=\"key_words\">ATTACK</span> turns into a strike using her pistol's butt dealing <span class=\"improvement\">500%</span> damage at close range without consuming <span class=\"other\">AMMO</span> (<span class=\"key_words\">4</span> seconds cooldown)","• When Juliet is very close to an enemy, <span class=\"key_words\">ATTACK</span> turns into a strike using her pistol's butt dealing <span class=\"improvement\">600%</span> damage at close range without consuming <span class=\"other\">AMMO</span> (<span class=\"key_words\">4</span> seconds cooldown)","• When Juliet is very close to an enemy, <span class=\"key_words\">ATTACK</span> turns into a strike using her pistol's butt dealing <span class=\"improvement\">700%</span> damage at close range without consuming <span class=\"other\">AMMO</span> (<span class=\"key_words\">4</span> seconds cooldown)"]},{"id":"8db67f9b-69e0-4afe-8acd-73af3648bf22","name":"Volcanic Shots","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Attack_Burst.png","descriptions":["• <span class=\"key_words\">ATTACK</span> triggered right after <span class=\"key_words\">DASH</span> shoots <span class=\"improvement\">3</span> times in a row, consuming only one <span class=\"other\">AMMO</span>","• <span class=\"key_words\">ATTACK</span> triggered right after <span class=\"key_words\">DASH</span> shoots <span class=\"improvement\">4</span> times in a row, consuming only one <span class=\"other\">AMMO</span>","• <span class=\"key_words\">ATTACK</span> triggered right after <span class=\"key_words\">DASH</span> shoots <span class=\"improvement\">5</span> times in a row, consuming only one <span class=\"other\">AMMO</span>","• <span class=\"key_words\">ATTACK</span> triggered right after <span class=\"key_words\">DASH</span> shoots <span class=\"improvement\">6</span> times in a row, consuming only one <span class=\"other\">AMMO</span>"]},{"id":"6da5738a-23f7-4489-858b-49337535a062","name":"Hot Shots","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Attack_Ignite.png","descriptions":["• <span class=\"key_words\">ATTACKS</span> triggered within <span class=\"key_words\">2</span> second(s) after a <span class=\"key_words\">POWER</span> apply <span class=\"key_words\">IGNITE</span> to hit enemies and deal <span class=\"improvement\">+20%</span> damage","• <span class=\"key_words\">ATTACKS</span> triggered within <span class=\"key_words\">2</span> second(s) after a <span class=\"key_words\">POWER</span> apply <span class=\"key_words\">IGNITE</span> to hit enemies and deal <span class=\"improvement\">+25%</span> damage","• <span class=\"key_words\">ATTACKS</span> triggered within <span class=\"key_words\">2</span> second(s) after a <span class=\"key_words\">POWER</span> apply <span class=\"key_words\">IGNITE</span> to hit enemies and deal <span class=\"improvement\">+30%</span> damage","• <span class=\"key_words\">ATTACKS</span> triggered within <span class=\"key_words\">2</span> second(s) after a <span class=\"key_words\">POWER</span> apply <span class=\"key_words\">IGNITE</span> to hit enemies and deal <span class=\"improvement\">+35%</span> damage"]},{"id":"5f1af83f-51e0-4751-b57e-cd0a2805e9a1","name":"Lucky Shot","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Attack_Power.png","descriptions":["• <span class=\"key_words\">ATTACKS</span> have a <span class=\"improvement\">6%</span> chance to turn into a <span class=\"key_words\">POWER</span> shot","• <span class=\"key_words\">ATTACKS</span> have a <span class=\"improvement\">8%</span> chance to turn into a <span class=\"key_words\">POWER</span> shot","• <span class=\"key_words\">ATTACKS</span> have a <span class=\"improvement\">10%</span> chance to turn into a <span class=\"key_words\">POWER</span> shot","• <span class=\"key_words\">ATTACKS</span> have a <span class=\"improvement\">12%</span> chance to turn into a <span class=\"key_words\">POWER</span> shot"]},{"id":"90bc4d10-9ca6-49a1-a6cf-23f212477870","name":"Swirling Rose","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Attack_Rose_AOE.png","descriptions":["• <span class=\"key_words\">ATTACKS</span> hitting Romeo's Roses make them spin, dealing <span class=\"improvement\">60%</span> of Juliet's <span class=\"key_words\">ATTACK</span> damage all around ","• <span class=\"key_words\">ATTACKS</span> hitting Romeo's Roses make them spin, dealing <span class=\"improvement\">75%</span> of Juliet's <span class=\"key_words\">ATTACK</span> damage all around ","• <span class=\"key_words\">ATTACKS</span> hitting Romeo's Roses make them spin, dealing <span class=\"improvement\">100%</span> of Juliet's <span class=\"key_words\">ATTACK</span> damage all around ","• <span class=\"key_words\">ATTACKS</span> hitting Romeo's Roses make them spin, dealing <span class=\"improvement\">115%</span> of Juliet's <span class=\"key_words\">ATTACK</span> damage all around "]},{"id":"5743d6d0-e7ad-4ab3-90ce-b2e98ec8e848","name":"Comforting Presence","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Dash_Shield.png","descriptions":["• Crossing through a Hero using <span class=\"key_words\">DASH</span> grants <span class=\"improvement\">20</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds to Juliet and all Heroes crossed","• Crossing through a Hero using <span class=\"key_words\">DASH</span> grants <span class=\"improvement\">25</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds to Juliet and all Heroes crossed","• Crossing through a Hero using <span class=\"key_words\">DASH</span> grants <span class=\"improvement\">30</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds to Juliet and all Heroes crossed","• Crossing through a Hero using <span class=\"key_words\">DASH</span> grants <span class=\"improvement\">35</span> <span class=\"key_words\">SHIELD</span> for <span class=\"key_words\">6</span> seconds to Juliet and all Heroes crossed"]},{"id":"00da84cd-2788-4f82-928b-ec218c46c224","name":"Blind Shots","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Defense_More_Shots.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> fires <span class=\"improvement\">3</span> more shot(s) than the number of <span class=\"other\">AMMO</span> remaining","• <span class=\"key_words\">DEFENSE</span> fires <span class=\"improvement\">4</span> more shot(s) than the number of <span class=\"other\">AMMO</span> remaining","• <span class=\"key_words\">DEFENSE</span> fires <span class=\"improvement\">5</span> more shot(s) than the number of <span class=\"other\">AMMO</span> remaining","• <span class=\"key_words\">DEFENSE</span> fires <span class=\"improvement\">6</span> more shot(s) than the number of <span class=\"other\">AMMO</span> remaining"]},{"id":"f7f499d0-e949-4d3b-99f0-de9aae95f45a","name":"Defensive Reload","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Defense_Reload.png","descriptions":["• Reload <span class=\"improvement\">3</span> <span class=\"other\">AMMO</span> after using <span class=\"key_words\">DEFENSE</span>","• Reload <span class=\"improvement\">4</span> <span class=\"other\">AMMO</span> after using <span class=\"key_words\">DEFENSE</span>","• Reload <span class=\"improvement\">5</span> <span class=\"other\">AMMO</span> after using <span class=\"key_words\">DEFENSE</span>","• Reload <span class=\"improvement\">6</span> <span class=\"other\">AMMO</span> after using <span class=\"key_words\">DEFENSE</span>"]},{"id":"9cb1a767-85ce-4d0b-8f18-a645125a4b40","name":"Bullet Ballet","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Defense_Ricochet.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> shots can ricochet to hit nearby targets, dealing <span class=\"improvement\">60%</span> <span class=\"key_words\">ATTACK</span> damage ","• <span class=\"key_words\">DEFENSE</span> shots can ricochet to hit nearby targets, dealing <span class=\"improvement\">75%</span> <span class=\"key_words\">ATTACK</span> damage ","• <span class=\"key_words\">DEFENSE</span> shots can ricochet to hit nearby targets, dealing <span class=\"improvement\">90%</span> <span class=\"key_words\">ATTACK</span> damage ","• <span class=\"key_words\">DEFENSE</span> shots can ricochet to hit nearby targets, dealing <span class=\"improvement\">105%</span> <span class=\"key_words\">ATTACK</span> damage "]},{"id":"bc888a34-ad70-43eb-825b-a2f80c759575","name":"Wedding Gifts","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Passive_Bonus_Object.png","descriptions":["• Whenever they obtain a <span class=\"key_words\">Magical Object</span>, Juliet and Romeo have a <span class=\"improvement\">20%</span>/<span class=\"improvement\">10%</span>/<span class=\"improvement\">5%</span> chance to gift the other the same common, rare or epic <span class=\"key_words\">Magical Object</span>","• Whenever they obtain a <span class=\"key_words\">Magical Object</span>, Juliet and Romeo have a <span class=\"improvement\">25%</span>/<span class=\"improvement\">12%</span>/<span class=\"improvement\">6%</span> chance to gift the other the same common, rare or epic <span class=\"key_words\">Magical Object</span>","• Whenever they obtain a <span class=\"key_words\">Magical Object</span>, Juliet and Romeo have a <span class=\"improvement\">30%</span>/<span class=\"improvement\">15%</span>/<span class=\"improvement\">7%</span> chance to gift the other the same common, rare or epic <span class=\"key_words\">Magical Object</span>","• Whenever they obtain a <span class=\"key_words\">Magical Object</span>, Juliet and Romeo have a <span class=\"improvement\">35%</span>/<span class=\"improvement\">17%</span>/<span class=\"improvement\">8%</span> chance to gift the other the same common, rare or epic <span class=\"key_words\">Magical Object</span>"]},{"id":"c9cba026-6310-4615-826a-65182f4950b6","name":"Large Chambers","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Passive_More_Ammo.png","descriptions":["• Maximum amount of <span class=\"other\">AMMO</span> is increased by <span class=\"key_words\">2</span>\n• <span class=\"key_words\">ATTACK</span> and <span class=\"key_words\">POWER</span> damage are increased by <span class=\"improvement\">3%</span> for each missing <span class=\"other\">AMMO</span>","• Maximum amount of <span class=\"other\">AMMO</span> is increased by <span class=\"key_words\">2</span>\n• <span class=\"key_words\">ATTACK</span> and <span class=\"key_words\">POWER</span> damage are increased by <span class=\"improvement\">3.5%</span> for each missing <span class=\"other\">AMMO</span>","• Maximum amount of <span class=\"other\">AMMO</span> is increased by <span class=\"key_words\">2</span>\n• <span class=\"key_words\">ATTACK</span> and <span class=\"key_words\">POWER</span> damage are increased by <span class=\"improvement\">4%</span> for each missing <span class=\"other\">AMMO</span>","• Maximum amount of <span class=\"other\">AMMO</span> is increased by <span class=\"key_words\">2</span>\n• <span class=\"key_words\">ATTACK</span> and <span class=\"key_words\">POWER</span> damage are increased by <span class=\"improvement\">4.5%</span> for each missing <span class=\"other\">AMMO</span>"]},{"id":"ab10310d-8bc4-4d66-8645-3c6194b17cea","name":"Explosive Backstep","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Power_Attack_Backstep.png","descriptions":["• While holding <span class=\"key_words\">POWER</span>, using <span class=\"key_words\">ATTACK</span> makes Juliet step back and shoot to the ground, dealing <span class=\"improvement\">100%</span> <span class=\"key_words\">POWER</span>’s damage in a zone","• While holding <span class=\"key_words\">POWER</span>, using <span class=\"key_words\">ATTACK</span> makes Juliet step back and shoot to the ground, dealing <span class=\"improvement\">125%</span> <span class=\"key_words\">POWER</span>’s damage in a zone","• While holding <span class=\"key_words\">POWER</span>, using <span class=\"key_words\">ATTACK</span> makes Juliet step back and shoot to the ground, dealing <span class=\"improvement\">150%</span> <span class=\"key_words\">POWER</span>’s damage in a zone","• While holding <span class=\"key_words\">POWER</span>, using <span class=\"key_words\">ATTACK</span> makes Juliet step back and shoot to the ground, dealing <span class=\"improvement\">175%</span> <span class=\"key_words\">POWER</span>’s damage in a zone"]},{"id":"76e68ee8-fe37-4a53-b058-6690786ff48d","name":"Shrapnel","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Power_Cone_Damage.png","descriptions":["• Using <span class=\"key_words\">POWER</span> also triggers a shrapnel burst dealing <span class=\"improvement\">40%</span> damage in a cone","• Using <span class=\"key_words\">POWER</span> also triggers a shrapnel burst dealing <span class=\"improvement\">50%</span> damage in a cone","• Using <span class=\"key_words\">POWER</span> also triggers a shrapnel burst dealing <span class=\"improvement\">60%</span> damage in a cone","• Using <span class=\"key_words\">POWER</span> also triggers a shrapnel burst dealing <span class=\"improvement\">70%</span> damage in a cone"]},{"id":"b2daf3d2-5c90-4548-ab0c-56be6de51a40","name":"Double Tap","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Power_Double_Shot.png","descriptions":["• Hold <span class=\"key_words\">POWER</span> to trigger <span class=\"key_words\">2</span> shots in a row\n• The second shot deals <span class=\"improvement\">60%</span> damage","• Hold <span class=\"key_words\">POWER</span> to trigger <span class=\"key_words\">2</span> shots in a row\n• The second shot deals <span class=\"improvement\">75%</span> damage","• Hold <span class=\"key_words\">POWER</span> to trigger <span class=\"key_words\">2</span> shots in a row\n• The second shot deals <span class=\"improvement\">90%</span> damage","• Hold <span class=\"key_words\">POWER</span> to trigger <span class=\"key_words\">2</span> shots in a row\n• The second shot deals <span class=\"improvement\">105%</span> damage"]},{"id":"7677209d-e8ad-496d-bcbc-7382e89cf283","name":"Longshot","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Power_More_Range.png","descriptions":["• <span class=\"key_words\">POWER</span> gains <span class=\"key_words\">+50%</span> range and deals <span class=\"improvement\">+20%</span> damage to enemies hit beyond half the maximum range ","• <span class=\"key_words\">POWER</span> gains <span class=\"key_words\">+50%</span> range and deals <span class=\"improvement\">+25%</span> damage to enemies hit beyond half the maximum range ","• <span class=\"key_words\">POWER</span> gains <span class=\"key_words\">+50%</span> range and deals <span class=\"improvement\">+30%</span> damage to enemies hit beyond half the maximum range ","• <span class=\"key_words\">POWER</span> gains <span class=\"key_words\">+50%</span> range and deals <span class=\"improvement\">+35%</span> damage to enemies hit beyond half the maximum range "]},{"id":"8c2da8fc-0b55-45bf-afb2-b483c367e2af","name":"Guns & Roses","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Power_Quest_Explode.png","descriptions":["• <span class=\"key_words\">Quest (x10):</span> Hitting an enemy by exploding Romeo's Rose with a <span class=\"key_words\">PERFECT SHOT</span> grants <span class=\"key_words\">+1.0 DMG</span>\n• <span class=\"key_words\">Complete:</span> Rose explosions triggered with a <span class=\"key_words\">PERFECT SHOT</span> gain <span class=\"key_words\">+50%</span> range and deals <span class=\"improvement\">+20%</span> damage","• <span class=\"key_words\">Quest (x10):</span> Hitting an enemy by exploding Romeo's Rose with a <span class=\"key_words\">PERFECT SHOT</span> grants <span class=\"key_words\">+1.0 DMG</span>\n• <span class=\"key_words\">Complete:</span> Rose explosions triggered with a <span class=\"key_words\">PERFECT SHOT</span> gain <span class=\"key_words\">+50%</span> range and deals <span class=\"improvement\">+25%</span> damage","• <span class=\"key_words\">Quest (x10):</span> Hitting an enemy by exploding Romeo's Rose with a <span class=\"key_words\">PERFECT SHOT</span> grants <span class=\"key_words\">+1.0 DMG</span>\n• <span class=\"key_words\">Complete:</span> Rose explosions triggered with a <span class=\"key_words\">PERFECT SHOT</span> gain <span class=\"key_words\">+50%</span> range and deals <span class=\"improvement\">+30%</span> damage","• <span class=\"key_words\">Quest (x10):</span> Hitting an enemy by exploding Romeo's Rose with a <span class=\"key_words\">PERFECT SHOT</span> grants <span class=\"key_words\">+1.0 DMG</span>\n• <span class=\"key_words\">Complete:</span> Rose explosions triggered with a <span class=\"key_words\">PERFECT SHOT</span> gain <span class=\"key_words\">+50%</span> range and deals <span class=\"improvement\">+35%</span> damage"]},{"id":"a7856179-5a5d-47c0-9118-e28bf40f6795","name":"Shadow Round","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Power_Vulnerable.png","descriptions":["• <span class=\"key_words\">PERFECT SHOT</span> applies <span class=\"key_words\">VULNERABLE</span> for <span class=\"improvement\">2</span> second(s) to hit enemies ","• <span class=\"key_words\">PERFECT SHOT</span> applies <span class=\"key_words\">VULNERABLE</span> for <span class=\"improvement\">2.5</span> second(s) to hit enemies ","• <span class=\"key_words\">PERFECT SHOT</span> applies <span class=\"key_words\">VULNERABLE</span> for <span class=\"improvement\">3</span> second(s) to hit enemies ","• <span class=\"key_words\">PERFECT SHOT</span> applies <span class=\"key_words\">VULNERABLE</span> for <span class=\"improvement\">3.5</span> second(s) to hit enemies "]},{"id":"228ca2e5-4ab1-431a-91b2-10eb3ce349aa","name":"Overflowing Passion","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Special_Heal.png","descriptions":["• <span class=\"key_words\">SPECIAL</span> restores <span class=\"improvement\">6</span> Health to all Heroes around whenever it hits at least an enemy","• <span class=\"key_words\">SPECIAL</span> restores <span class=\"improvement\">7.5</span> Health to all Heroes around whenever it hits at least an enemy","• <span class=\"key_words\">SPECIAL</span> restores <span class=\"improvement\">9</span> Health to all Heroes around whenever it hits at least an enemy","• <span class=\"key_words\">SPECIAL</span> restores <span class=\"improvement\">10.5</span> Health to all Heroes around whenever it hits at least an enemy"]},{"id":"7d1c9eff-5db4-482e-b354-ef2bda32639d","name":"Love Sparks","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Special_Projectile.png","descriptions":["• <span class=\"key_words\">SPECIAL</span> fires <span class=\"improvement\">4</span> homing projectiles towards nearby enemies, each one dealing <span class=\"key_words\">18</span> damage","• <span class=\"key_words\">SPECIAL</span> fires <span class=\"improvement\">5</span> homing projectiles towards nearby enemies, each one dealing <span class=\"key_words\">18</span> damage","• <span class=\"key_words\">SPECIAL</span> fires <span class=\"improvement\">6</span> homing projectiles towards nearby enemies, each one dealing <span class=\"key_words\">18</span> damage","• <span class=\"key_words\">SPECIAL</span> fires <span class=\"improvement\">7</span> homing projectiles towards nearby enemies, each one dealing <span class=\"key_words\">18</span> damage"]},{"id":"23d1ccf3-8a91-4006-8ff6-488bee84e574","name":"Kiss the Groom","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Special_Quest_Dream_Shard.png","descriptions":["• <span class=\"key_words\">Quest (x20):</span> Hitting at least one enemy with <span class=\"key_words\">SPECIAL</span> grants <span class=\"key_words\">+0.5</span> <span class=\"key_words\">Crit Chance</span>\n• <span class=\"key_words\">Complete:</span> Any enemy hit by <span class=\"key_words\">SPECIAL</span> has a <span class=\"improvement\">40%</span> chance to grant Juliet <span class=\"key_words\">2</span> <span class=\"key_words\">Dream Shard(s)</span>","• <span class=\"key_words\">Quest (x20):</span> Hitting at least one enemy with <span class=\"key_words\">SPECIAL</span> grants <span class=\"key_words\">+0.5</span> <span class=\"key_words\">Crit Chance</span>\n• <span class=\"key_words\">Complete:</span> Any enemy hit by <span class=\"key_words\">SPECIAL</span> has a <span class=\"improvement\">50%</span> chance to grant Juliet <span class=\"key_words\">2</span> <span class=\"key_words\">Dream Shard(s)</span>","• <span class=\"key_words\">Quest (x20):</span> Hitting at least one enemy with <span class=\"key_words\">SPECIAL</span> grants <span class=\"key_words\">+0.5</span> <span class=\"key_words\">Crit Chance</span>\n• <span class=\"key_words\">Complete:</span> Any enemy hit by <span class=\"key_words\">SPECIAL</span> has a <span class=\"improvement\">60%</span> chance to grant Juliet <span class=\"key_words\">2</span> <span class=\"key_words\">Dream Shard(s)</span>","• <span class=\"key_words\">Quest (x20):</span> Hitting at least one enemy with <span class=\"key_words\">SPECIAL</span> grants <span class=\"key_words\">+0.5</span> <span class=\"key_words\">Crit Chance</span>\n• <span class=\"key_words\">Complete:</span> Any enemy hit by <span class=\"key_words\">SPECIAL</span> has a <span class=\"improvement\">70%</span> chance to grant Juliet <span class=\"key_words\">2</span> <span class=\"key_words\">Dream Shard(s)</span>"]},{"id":"43feb5c3-2ed4-4277-bde2-47f0be66c509","name":"Heartbeat","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Trait_AOE.png","descriptions":["•  Using <span class=\"key_words\">TRAIT</span> or receiving Romeo’s <span class=\"key_words\">TRAIT</span> triggers a sonic wave dealing <span class=\"improvement\">100</span> damage all around Juliet","•  Using <span class=\"key_words\">TRAIT</span> or receiving Romeo’s <span class=\"key_words\">TRAIT</span> triggers a sonic wave dealing <span class=\"improvement\">125</span> damage all around Juliet","•  Using <span class=\"key_words\">TRAIT</span> or receiving Romeo’s <span class=\"key_words\">TRAIT</span> triggers a sonic wave dealing <span class=\"improvement\">150</span> damage all around Juliet","•  Using <span class=\"key_words\">TRAIT</span> or receiving Romeo’s <span class=\"key_words\">TRAIT</span> triggers a sonic wave dealing <span class=\"improvement\">175</span> damage all around Juliet"]},{"id":"95138359-43fe-4442-96d1-e3f7bc9d3b1b","name":"Valiant Hearts","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Trait_Buff.png","descriptions":["• <span class=\"key_words\">TRAIT</span> grants both Romeo and Juliet <span class=\"key_words\">+20%</span> <span class=\"key_words\">MOVE SPEED</span> and <span class=\"key_words\">STRENGTH</span> for <span class=\"improvement\">5</span> second(s)","• <span class=\"key_words\">TRAIT</span> grants both Romeo and Juliet <span class=\"key_words\">+20%</span> <span class=\"key_words\">MOVE SPEED</span> and <span class=\"key_words\">STRENGTH</span> for <span class=\"improvement\">6.2</span> second(s)","• <span class=\"key_words\">TRAIT</span> grants both Romeo and Juliet <span class=\"key_words\">+20%</span> <span class=\"key_words\">MOVE SPEED</span> and <span class=\"key_words\">STRENGTH</span> for <span class=\"improvement\">7.5</span> second(s)","• <span class=\"key_words\">TRAIT</span> grants both Romeo and Juliet <span class=\"key_words\">+20%</span> <span class=\"key_words\">MOVE SPEED</span> and <span class=\"key_words\">STRENGTH</span> for <span class=\"improvement\">8.8</span> second(s)"]},{"id":"d348c049-0661-4217-86c7-3433919c150f","name":"Passion Dance","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Ultimate_1_Heal.png","descriptions":["• Restore between <span class=\"improvement\">4</span> and <span class=\"improvement\">8</span> Health per seconds to all Heroes nearby during <span class=\"key_words\">ULTIMATE</span>’s dance (depending on dance movement speed)","• Restore between <span class=\"improvement\">5</span> and <span class=\"improvement\">10</span> Health per seconds to all Heroes nearby during <span class=\"key_words\">ULTIMATE</span>’s dance (depending on dance movement speed)","• Restore between <span class=\"improvement\">6</span> and <span class=\"improvement\">12</span> Health per seconds to all Heroes nearby during <span class=\"key_words\">ULTIMATE</span>’s dance (depending on dance movement speed)","• Restore between <span class=\"improvement\">7</span> and <span class=\"improvement\">14</span> Health per seconds to all Heroes nearby during <span class=\"key_words\">ULTIMATE</span>’s dance (depending on dance movement speed)"]},{"id":"05ba3344-80e9-46cb-8f76-72b3f4921706","name":"Flashy Ending","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Ultimate_1_End_AOE.png","descriptions":["• Dancing gauge can be filled up according to the synchronization of Romeo and Juliet's movements during <span class=\"key_words\">ULTIMATE</span>\n• Trigger an explosion at the end of the dance dealing from <span class=\"improvement\">270</span> to <span class=\"improvement\">540</span> area damage (based on dancing gauge level)","• Dancing gauge can be filled up according to the synchronization of Romeo and Juliet's movements during <span class=\"key_words\">ULTIMATE</span>\n• Trigger an explosion at the end of the dance dealing from <span class=\"improvement\">337</span> to <span class=\"improvement\">607</span> area damage (based on dancing gauge level)","• Dancing gauge can be filled up according to the synchronization of Romeo and Juliet's movements during <span class=\"key_words\">ULTIMATE</span>\n• Trigger an explosion at the end of the dance dealing from <span class=\"improvement\">405</span> to <span class=\"improvement\">675</span> area damage (based on dancing gauge level)","• Dancing gauge can be filled up according to the synchronization of Romeo and Juliet's movements during <span class=\"key_words\">ULTIMATE</span>\n• Trigger an explosion at the end of the dance dealing from <span class=\"improvement\">472</span> to <span class=\"improvement\">742</span> area damage (based on dancing gauge level)"]},{"id":"9fe1b3ca-5dc1-4b1a-b60c-2deb994c7553","name":"Plague Flask","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Ultimate_2_Marked.png","descriptions":["• <span class=\"key_words\">ULTIMATE</span>’s explosion applies <span class=\"key_words\">MARKED</span> to hit enemies for <span class=\"improvement\">4</span> second(s)","• <span class=\"key_words\">ULTIMATE</span>’s explosion applies <span class=\"key_words\">MARKED</span> to hit enemies for <span class=\"improvement\">5</span> second(s)","• <span class=\"key_words\">ULTIMATE</span>’s explosion applies <span class=\"key_words\">MARKED</span> to hit enemies for <span class=\"improvement\">6</span> second(s)","• <span class=\"key_words\">ULTIMATE</span>’s explosion applies <span class=\"key_words\">MARKED</span> to hit enemies for <span class=\"improvement\">7</span> second(s)"]},{"id":"9fcd6781-3b42-4240-bc07-135d68f4a5a3","name":"Unstable Concoction","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Skill_Ultimate_2_Dash_AOE.png","descriptions":["• Using <span class=\"key_words\">DASH</span> makes Juliet drop a flask of poison to the ground, dealing <span class=\"improvement\">30</span> damage in a zone","• Using <span class=\"key_words\">DASH</span> makes Juliet drop a flask of poison to the ground, dealing <span class=\"improvement\">40</span> damage in a zone","• Using <span class=\"key_words\">DASH</span> makes Juliet drop a flask of poison to the ground, dealing <span class=\"improvement\">50</span> damage in a zone","• Using <span class=\"key_words\">DASH</span> makes Juliet drop a flask of poison to the ground, dealing <span class=\"improvement\">60</span> damage in a zone"]},{"id":"f7f256f1-a580-4d54-8ea3-6e1cc8f0e4eb","name":"Wild Waltz","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Ability_Juliet_Ultimate_1.png","descriptions":["• Juliet rushes towards Romeo to perform an <span class=\"key_words\">INTANGIBLE</span> dance dealing area damage"]},{"id":"8c4359c5-eaa1-43da-8da8-79cd444c12d0","name":"Poison Flask","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/juliet/Ability_Juliet_Ultimate_2.png","descriptions":["• Throw a poison flask in the air\n• Trigger <span class=\"key_words\">ULTIMATE</span> again at the right time to shoot the flask and make it explode, dealing damage in a wide area"]}]}