{"name":"Geppetto","raw_name":"geppetto","description":"After losing his son to Nightmares, Geppetto set his mind to the invention of deadly automatons: squadrons of killing machines, messengers of booming doom. The once-upon-a-time puppet maker now works to bring about the destruction of the horrors invading Reverie as efficiently as possible. Geppetto's minions know no fear and never tell lies. ","icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Portrait_Geppetto_01.png","bw_icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/RW_BuildMaker_Portrait_geppetto_1.png","illustration":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/RW_BuildMaker_Illustration_geppetto_1.png","skills":[{"id":"623676e7-45f6-4aad-85dc-45e0e75ff312","name":"Nailing Strike","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Attack_Finisher.png","descriptions":["• Adds an additional strike to the <span class=\"key_words\">ATTACK</span> combo, dealing <span class=\"improvement\">400%</span> damage","• Adds an additional strike to the <span class=\"key_words\">ATTACK</span> combo, dealing <span class=\"improvement\">500%</span> damage","• Adds an additional strike to the <span class=\"key_words\">ATTACK</span> combo, dealing <span class=\"improvement\">600%</span> damage","• Adds an additional strike to the <span class=\"key_words\">ATTACK</span> combo, dealing <span class=\"improvement\">700%</span> damage"]},{"id":"7d02e356-4219-4192-8b86-d128135e85e0","name":"Family Meeting","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Attack_Group_Speed.png","descriptions":["• When three or more <span class=\"key_words\">DUMMIES</span> are active, Geppetto and <span class=\"key_words\">DUMMIES</span> gain <span class=\"improvement\">+20%</span> <span class=\"key_words\">ATTACK SPEED</span>","• When three or more <span class=\"key_words\">DUMMIES</span> are active, Geppetto and <span class=\"key_words\">DUMMIES</span> gain <span class=\"improvement\">+25%</span> <span class=\"key_words\">ATTACK SPEED</span>","• When three or more <span class=\"key_words\">DUMMIES</span> are active, Geppetto and <span class=\"key_words\">DUMMIES</span> gain <span class=\"improvement\">+30%</span> <span class=\"key_words\">ATTACK SPEED</span>","• When three or more <span class=\"key_words\">DUMMIES</span> are active, Geppetto and <span class=\"key_words\">DUMMIES</span> gain <span class=\"improvement\">+35%</span> <span class=\"key_words\">ATTACK SPEED</span>"]},{"id":"da4733c4-7dc0-4f7f-b275-3bf41eec4aa0","name":"Oiled Mechanisms","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Attack_Makes_Dummies_Attack.png","descriptions":["• <span class=\"key_words\">DUMMIES</span> hit by <span class=\"key_words\">Geppetto</span>'s <span class=\"key_words\">ATTACK</span> immediately attack in their current position, dealing <span class=\"improvement\">50%</span> damage","• <span class=\"key_words\">DUMMIES</span> hit by <span class=\"key_words\">Geppetto</span>'s <span class=\"key_words\">ATTACK</span> immediately attack in their current position, dealing <span class=\"improvement\">60%</span> damage","• <span class=\"key_words\">DUMMIES</span> hit by <span class=\"key_words\">Geppetto</span>'s <span class=\"key_words\">ATTACK</span> immediately attack in their current position, dealing <span class=\"improvement\">70%</span> damage","• <span class=\"key_words\">DUMMIES</span> hit by <span class=\"key_words\">Geppetto</span>'s <span class=\"key_words\">ATTACK</span> immediately attack in their current position, dealing <span class=\"improvement\">80%</span> damage"]},{"id":"a49eb73e-a257-4c7c-ba0f-4c3bb5d91e17","name":"Rocket Science","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Dash_Deals_Damage.png","descriptions":["• <span class=\"key_words\">DASH</span> can be held for up to <span class=\"key_words\">1</span> second(s), dealing <span class=\"improvement\">32</span> damage along its path and applying <span class=\"key_words\">IGNITE</span> to all enemies hit.\n• Crossed <span class=\"key_words\">DUMMIES</span> catch fire and their attacks deal <span class=\"improvement\">+20%</span> damage for <span class=\"key_words\">5</span> seconds","• <span class=\"key_words\">DASH</span> can be held for up to <span class=\"key_words\">1</span> second(s), dealing <span class=\"improvement\">40</span> damage along its path and applying <span class=\"key_words\">IGNITE</span> to all enemies hit.\n• Crossed <span class=\"key_words\">DUMMIES</span> catch fire and their attacks deal <span class=\"improvement\">+25%</span> damage for <span class=\"key_words\">5</span> seconds","• <span class=\"key_words\">DASH</span> can be held for up to <span class=\"key_words\">1</span> second(s), dealing <span class=\"improvement\">48</span> damage along its path and applying <span class=\"key_words\">IGNITE</span> to all enemies hit.\n• Crossed <span class=\"key_words\">DUMMIES</span> catch fire and their attacks deal <span class=\"improvement\">+30%</span> damage for <span class=\"key_words\">5</span> seconds","• <span class=\"key_words\">DASH</span> can be held for up to <span class=\"key_words\">1</span> second(s), dealing <span class=\"improvement\">56</span> damage along its path and applying <span class=\"key_words\">IGNITE</span> to all enemies hit.\n• Crossed <span class=\"key_words\">DUMMIES</span> catch fire and their attacks deal <span class=\"improvement\">+35%</span> damage for <span class=\"key_words\">5</span> seconds"]},{"id":"8050e159-e13e-41c2-a888-c588a0212de8","name":"Lightning Rod Dummies","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Defense_AOE.png","descriptions":["• A short time after the <span class=\"key_words\">DEFENSE</span> effect is applied, <span class=\"key_words\">DUMMIES</span> are struck by lightning and deal <span class=\"improvement\">36</span> damage around","• A short time after the <span class=\"key_words\">DEFENSE</span> effect is applied, <span class=\"key_words\">DUMMIES</span> are struck by lightning and deal <span class=\"improvement\">45</span> damage around","• A short time after the <span class=\"key_words\">DEFENSE</span> effect is applied, <span class=\"key_words\">DUMMIES</span> are struck by lightning and deal <span class=\"improvement\">54</span> damage around","• A short time after the <span class=\"key_words\">DEFENSE</span> effect is applied, <span class=\"key_words\">DUMMIES</span> are struck by lightning and deal <span class=\"improvement\">63</span> damage around"]},{"id":"fa13ec6a-2c8e-4d31-88ba-bb71a8e3c4df","name":"Laser Lenses","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Defense_Laser_Eyes.png","descriptions":["• When the <span class=\"key_words\">DEFENSE</span> effect is applied, <span class=\"key_words\">DUMMIES'</span> next attack shoots lasers from their eyes, dealing <span class=\"improvement\">200%</span> ranged damage","• When the <span class=\"key_words\">DEFENSE</span> effect is applied, <span class=\"key_words\">DUMMIES'</span> next attack shoots lasers from their eyes, dealing <span class=\"improvement\">250%</span> ranged damage","• When the <span class=\"key_words\">DEFENSE</span> effect is applied, <span class=\"key_words\">DUMMIES'</span> next attack shoots lasers from their eyes, dealing <span class=\"improvement\">300%</span> ranged damage","• When the <span class=\"key_words\">DEFENSE</span> effect is applied, <span class=\"key_words\">DUMMIES'</span> next attack shoots lasers from their eyes, dealing <span class=\"improvement\">350%</span> ranged damage"]},{"id":"c2de5664-3c17-41e9-8626-04997a5740ea","name":"Forked Lightning","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Defense_Lightning.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> sends bolts of lightning toward <span class=\"key_words\">DUMMIES</span>, each dealing <span class=\"improvement\">40</span> damage","• <span class=\"key_words\">DEFENSE</span> sends bolts of lightning toward <span class=\"key_words\">DUMMIES</span>, each dealing <span class=\"improvement\">50</span> damage","• <span class=\"key_words\">DEFENSE</span> sends bolts of lightning toward <span class=\"key_words\">DUMMIES</span>, each dealing <span class=\"improvement\">60</span> damage","• <span class=\"key_words\">DEFENSE</span> sends bolts of lightning toward <span class=\"key_words\">DUMMIES</span>, each dealing <span class=\"improvement\">70</span> damage"]},{"id":"d88223d0-139c-4d35-afb8-d13ebc7c3f66","name":"Flash of Genius","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Passive_Create_Objects.png","descriptions":["• First time this Talent is chosen, instantly create <span class=\"improvement\">1</span> <span class=\"key_words\">random magical object(s)</span> \n• Each upgrade to this Talent will create an additional item once","• First time this Talent is chosen, instantly create <span class=\"improvement\">2</span> <span class=\"key_words\">random magical object(s)</span> \n• Each upgrade to this Talent will create an additional item once","• First time this Talent is chosen, instantly create <span class=\"improvement\">3</span> <span class=\"key_words\">random magical object(s)</span> \n• Each upgrade to this Talent will create an additional item once","• First time this Talent is chosen, instantly create <span class=\"improvement\">4</span> <span class=\"key_words\">random magical object(s)</span> \n• Each upgrade to this Talent will create an additional item once"]},{"id":"103ef912-ef92-4fa6-a9d3-002b4dfe4765","name":"Magnetic Hammer","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Power_Magnet.png","descriptions":["• Holding <span class=\"key_words\">POWER</span> allows Geppetto to pull in a <span class=\"key_words\">DUMMY</span> in front of him\n• Upon release, the <span class=\"key_words\">DUMMY</span> that has been pulled in deals <span class=\"improvement\">+40%</span> damage across a <span class=\"key_words\">100%</span> wider area","• Holding <span class=\"key_words\">POWER</span> allows Geppetto to pull in a <span class=\"key_words\">DUMMY</span> in front of him\n• Upon release, the <span class=\"key_words\">DUMMY</span> that has been pulled in deals <span class=\"improvement\">+50%</span> damage across a <span class=\"key_words\">100%</span> wider area","• Holding <span class=\"key_words\">POWER</span> allows Geppetto to pull in a <span class=\"key_words\">DUMMY</span> in front of him\n• Upon release, the <span class=\"key_words\">DUMMY</span> that has been pulled in deals <span class=\"improvement\">+60%</span> damage across a <span class=\"key_words\">100%</span> wider area","• Holding <span class=\"key_words\">POWER</span> allows Geppetto to pull in a <span class=\"key_words\">DUMMY</span> in front of him\n• Upon release, the <span class=\"key_words\">DUMMY</span> that has been pulled in deals <span class=\"improvement\">+70%</span> damage across a <span class=\"key_words\">100%</span> wider area"]},{"id":"134369be-5706-4ec5-b192-f164d6de14ab","name":"Flux Capacitor","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Power_Overcharge.png","descriptions":["• While Geppetto has <span class=\"key_words\">SHIELD</span>, <span class=\"key_words\">POWER</span> affects all <span class=\"key_words\">DUMMIES</span> within range and deals <span class=\"improvement\">+20%</span> damage","• While Geppetto has <span class=\"key_words\">SHIELD</span>, <span class=\"key_words\">POWER</span> affects all <span class=\"key_words\">DUMMIES</span> within range and deals <span class=\"improvement\">+25%</span> damage","• While Geppetto has <span class=\"key_words\">SHIELD</span>, <span class=\"key_words\">POWER</span> affects all <span class=\"key_words\">DUMMIES</span> within range and deals <span class=\"improvement\">+30%</span> damage","• While Geppetto has <span class=\"key_words\">SHIELD</span>, <span class=\"key_words\">POWER</span> affects all <span class=\"key_words\">DUMMIES</span> within range and deals <span class=\"improvement\">+35%</span> damage"]},{"id":"4e6d6db1-abfb-41f9-9d1e-f8929840eeba","name":"Unstable Cores","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Power_Unstable.png","descriptions":["• <span class=\"key_words\">5</span> seconds after their creation, <span class=\"key_words\">DUMMIES</span> become unstable\n• If an unstable <span class=\"key_words\">DUMMY</span> is hit with <span class=\"key_words\">POWER</span> - or if it is destroyed or dismantled - this will cause it to explode, dealing <span class=\"improvement\">80</span> area damage","• <span class=\"key_words\">5</span> seconds after their creation, <span class=\"key_words\">DUMMIES</span> become unstable\n• If an unstable <span class=\"key_words\">DUMMY</span> is hit with <span class=\"key_words\">POWER</span> - or if it is destroyed or dismantled - this will cause it to explode, dealing <span class=\"improvement\">90</span> area damage","• <span class=\"key_words\">5</span> seconds after their creation, <span class=\"key_words\">DUMMIES</span> become unstable\n• If an unstable <span class=\"key_words\">DUMMY</span> is hit with <span class=\"key_words\">POWER</span> - or if it is destroyed or dismantled - this will cause it to explode, dealing <span class=\"improvement\">100</span> area damage","• <span class=\"key_words\">5</span> seconds after their creation, <span class=\"key_words\">DUMMIES</span> become unstable\n• If an unstable <span class=\"key_words\">DUMMY</span> is hit with <span class=\"key_words\">POWER</span> - or if it is destroyed or dismantled - this will cause it to explode, dealing <span class=\"improvement\">110</span> area damage"]},{"id":"de330f83-f477-4f8c-9216-9cdf1aa2a1d2","name":"Dummyball","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Special_Creates_Dummy.png","descriptions":["• <span class=\"key_words\">SPECIAL</span> creates a <span class=\"key_words\">DUMMY</span> when it explodes and deals <span class=\"improvement\">155%</span> damage\n• Has no effect if max number of <span class=\"key_words\">DUMMIES</span> are already active","• <span class=\"key_words\">SPECIAL</span> creates a <span class=\"key_words\">DUMMY</span> when it explodes and deals <span class=\"improvement\">170%</span> damage\n• Has no effect if max number of <span class=\"key_words\">DUMMIES</span> are already active","• <span class=\"key_words\">SPECIAL</span> creates a <span class=\"key_words\">DUMMY</span> when it explodes and deals <span class=\"improvement\">185%</span> damage\n• Has no effect if max number of <span class=\"key_words\">DUMMIES</span> are already active","• <span class=\"key_words\">SPECIAL</span> creates a <span class=\"key_words\">DUMMY</span> when it explodes and deals <span class=\"improvement\">200%</span> damage\n• Has no effect if max number of <span class=\"key_words\">DUMMIES</span> are already active"]},{"id":"779e3912-8157-48ea-9fac-7990c12b5e72","name":"Vacuum Capsule","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Special_Pushback.png","descriptions":["• <span class=\"key_words\">DUMMIES</span> hit by <span class=\"key_words\">SPECIAL</span> are jerked toward the center of the explosion, dealing <span class=\"improvement\">40%</span> of <span class=\"key_words\">POWER</span> damage along the way","• <span class=\"key_words\">DUMMIES</span> hit by <span class=\"key_words\">SPECIAL</span> are jerked toward the center of the explosion, dealing <span class=\"improvement\">50%</span> of <span class=\"key_words\">POWER</span> damage along the way","• <span class=\"key_words\">DUMMIES</span> hit by <span class=\"key_words\">SPECIAL</span> are jerked toward the center of the explosion, dealing <span class=\"improvement\">60%</span> of <span class=\"key_words\">POWER</span> damage along the way","• <span class=\"key_words\">DUMMIES</span> hit by <span class=\"key_words\">SPECIAL</span> are jerked toward the center of the explosion, dealing <span class=\"improvement\">70%</span> of <span class=\"key_words\">POWER</span> damage along the way"]},{"id":"aeb4f6cb-4621-43e4-b692-afbafebbdb59","name":"Clockwork Medicine","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Special_Regeneration.png","descriptions":["• <span class=\"key_words\">DUMMIES</span> healed by <span class=\"key_words\">SPECIAL</span> also gain <span class=\"improvement\">+8</span> <span class=\"key_words\">REGENERATION</span>","• <span class=\"key_words\">DUMMIES</span> healed by <span class=\"key_words\">SPECIAL</span> also gain <span class=\"improvement\">+10</span> <span class=\"key_words\">REGENERATION</span>","• <span class=\"key_words\">DUMMIES</span> healed by <span class=\"key_words\">SPECIAL</span> also gain <span class=\"improvement\">+12</span> <span class=\"key_words\">REGENERATION</span>","• <span class=\"key_words\">DUMMIES</span> healed by <span class=\"key_words\">SPECIAL</span> also gain <span class=\"improvement\">+14</span> <span class=\"key_words\">REGENERATION</span>"]},{"id":"415d7821-7b83-4652-b366-746dd9c602f2","name":"Pogo-Hoppers","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Trait_Attack_Move.png","descriptions":["• <span class=\"key_words\">DUMMIES</span> move <span class=\"improvement\">100%</span> farther when attacking","• <span class=\"key_words\">DUMMIES</span> move <span class=\"improvement\">133%</span> farther when attacking","• <span class=\"key_words\">DUMMIES</span> move <span class=\"improvement\">166%</span> farther when attacking","• <span class=\"key_words\">DUMMIES</span> move <span class=\"improvement\">200%</span> farther when attacking"]},{"id":"28204b90-eba8-4a90-a315-4773e72f6788","name":"Explosive Builds","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Trait_Blast_Construction.png","descriptions":["• When built by <span class=\"key_words\">TRAIT</span>, <span class=\"key_words\">DUMMIES</span> emit a blast, dealing <span class=\"improvement\">40</span> area damage","• When built by <span class=\"key_words\">TRAIT</span>, <span class=\"key_words\">DUMMIES</span> emit a blast, dealing <span class=\"improvement\">50</span> area damage","• When built by <span class=\"key_words\">TRAIT</span>, <span class=\"key_words\">DUMMIES</span> emit a blast, dealing <span class=\"improvement\">60</span> area damage","• When built by <span class=\"key_words\">TRAIT</span>, <span class=\"key_words\">DUMMIES</span> emit a blast, dealing <span class=\"improvement\">70</span> area damage"]},{"id":"63a1dcb0-0f18-4d83-9188-2149b98a0fb2","name":"Mourning Rage","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Trait_Buff_On_Dummy_Death.png","descriptions":["• Whenever a <span class=\"key_words\">DUMMY</span> is destroyed, Geppetto and other <span class=\"key_words\">DUMMIES</span> gain <span class=\"key_words\">STRENGTH</span> for <span class=\"improvement\">4</span> seconds","• Whenever a <span class=\"key_words\">DUMMY</span> is destroyed, Geppetto and other <span class=\"key_words\">DUMMIES</span> gain <span class=\"key_words\">STRENGTH</span> for <span class=\"improvement\">6</span> seconds","• Whenever a <span class=\"key_words\">DUMMY</span> is destroyed, Geppetto and other <span class=\"key_words\">DUMMIES</span> gain <span class=\"key_words\">STRENGTH</span> for <span class=\"improvement\">8</span> seconds","• Whenever a <span class=\"key_words\">DUMMY</span> is destroyed, Geppetto and other <span class=\"key_words\">DUMMIES</span> gain <span class=\"key_words\">STRENGTH</span> for <span class=\"improvement\">10</span> seconds"]},{"id":"3ffc5c13-4f6f-4321-82ad-7a1ef7bfc8a9","name":"Large Family","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Trait_Extra_Charge.png","descriptions":["• Increase maximum active <span class=\"key_words\">DUMMIES</span> by <span class=\"key_words\">1</span>\n• <span class=\"key_words\">TRAIT</span> has a <span class=\"improvement\">10%</span> reduced cooldown","• Increase maximum active <span class=\"key_words\">DUMMIES</span> by <span class=\"key_words\">1</span>\n• <span class=\"key_words\">TRAIT</span> has a <span class=\"improvement\">15%</span> reduced cooldown","• Increase maximum active <span class=\"key_words\">DUMMIES</span> by <span class=\"key_words\">1</span>\n• <span class=\"key_words\">TRAIT</span> has a <span class=\"improvement\">20%</span> reduced cooldown","• Increase maximum active <span class=\"key_words\">DUMMIES</span> by <span class=\"key_words\">1</span>\n• <span class=\"key_words\">TRAIT</span> has a <span class=\"improvement\">25%</span> reduced cooldown"]},{"id":"d906408d-7221-47b4-aee8-8ab1239aadf0","name":"Heart Ties","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Trait_Max_Health.png","descriptions":["• <span class=\"key_words\">DUMMIES</span> gain <span class=\"improvement\">40%</span> of Geppetto's <span class=\"key_words\">VITALITY</span>\n• Geppetto gains <span class=\"key_words\">+5 ARMOR</span> per active <span class=\"key_words\">DUMMY</span>","• <span class=\"key_words\">DUMMIES</span> gain <span class=\"improvement\">50%</span> of Geppetto's <span class=\"key_words\">VITALITY</span>\n• Geppetto gains <span class=\"key_words\">+5 ARMOR</span> per active <span class=\"key_words\">DUMMY</span>","• <span class=\"key_words\">DUMMIES</span> gain <span class=\"improvement\">60%</span> of Geppetto's <span class=\"key_words\">VITALITY</span>\n• Geppetto gains <span class=\"key_words\">+5 ARMOR</span> per active <span class=\"key_words\">DUMMY</span>","• <span class=\"key_words\">DUMMIES</span> gain <span class=\"improvement\">70%</span> of Geppetto's <span class=\"key_words\">VITALITY</span>\n• Geppetto gains <span class=\"key_words\">+5 ARMOR</span> per active <span class=\"key_words\">DUMMY</span>"]},{"id":"b1b35ae9-f1be-4aa4-a4f9-d97c9cc67c2a","name":"Fireworks","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Trait_Missiles.png","descriptions":["• Each time a <span class=\"key_words\">DUMMY</span> regains <span class=\"improvement\">30%</span> of its Maximum Health, it shoots a homing missile that deals <span class=\"key_words\">15</span> damage to a nearby enemy","• Each time a <span class=\"key_words\">DUMMY</span> regains <span class=\"improvement\">25%</span> of its Maximum Health, it shoots a homing missile that deals <span class=\"key_words\">15</span> damage to a nearby enemy","• Each time a <span class=\"key_words\">DUMMY</span> regains <span class=\"improvement\">20%</span> of its Maximum Health, it shoots a homing missile that deals <span class=\"key_words\">15</span> damage to a nearby enemy","• Each time a <span class=\"key_words\">DUMMY</span> regains <span class=\"improvement\">15%</span> of its Maximum Health, it shoots a homing missile that deals <span class=\"key_words\">15</span> damage to a nearby enemy"]},{"id":"843808ad-9a5a-4cc1-8f49-36a6d8b763ba","name":"Sharp Noses","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Trait_Nose_Attack.png","descriptions":["• <span class=\"key_words\">DUMMIES</span> have a <span class=\"key_words\">50%</span> chance of attacking with their nose, dealing <span class=\"improvement\">160%</span> damage on all enemies they hit","• <span class=\"key_words\">DUMMIES</span> have a <span class=\"key_words\">50%</span> chance of attacking with their nose, dealing <span class=\"improvement\">200%</span> damage on all enemies they hit","• <span class=\"key_words\">DUMMIES</span> have a <span class=\"key_words\">50%</span> chance of attacking with their nose, dealing <span class=\"improvement\">240%</span> damage on all enemies they hit","• <span class=\"key_words\">DUMMIES</span> have a <span class=\"key_words\">50%</span> chance of attacking with their nose, dealing <span class=\"improvement\">280%</span> damage on all enemies they hit"]},{"id":"c4bacd33-86ce-4d13-a99b-c59a19021b6a","name":"Twin Dummies","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Trait_Twins.png","descriptions":["• <span class=\"key_words\">TRAIT</span> has a <span class=\"improvement\">55%</span> chance to build two <span class=\"key_words\">DUMMIES</span> at once","• <span class=\"key_words\">TRAIT</span> has a <span class=\"improvement\">70%</span> chance to build two <span class=\"key_words\">DUMMIES</span> at once","• <span class=\"key_words\">TRAIT</span> has a <span class=\"improvement\">85%</span> chance to build two <span class=\"key_words\">DUMMIES</span> at once","• <span class=\"key_words\">TRAIT</span> has a <span class=\"improvement\">100%</span> chance to build two <span class=\"key_words\">DUMMIES</span> at once"]},{"id":"d348c049-0661-4217-86c7-3433919c150f","name":"Bomb Reserve","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Ultimate_1_Bomber.png","descriptions":["• When in combat, the Meca-Puppet sends a bomb around itself every <span class=\"key_words\">1</span> second(s), dealing <span class=\"improvement\">40</span> area damage","• When in combat, the Meca-Puppet sends a bomb around itself every <span class=\"key_words\">1</span> second(s), dealing <span class=\"improvement\">50</span> area damage","• When in combat, the Meca-Puppet sends a bomb around itself every <span class=\"key_words\">1</span> second(s), dealing <span class=\"improvement\">60</span> area damage","• When in combat, the Meca-Puppet sends a bomb around itself every <span class=\"key_words\">1</span> second(s), dealing <span class=\"improvement\">70</span> area damage"]},{"id":"05ba3344-80e9-46cb-8f76-72b3f4921706","name":"Master Puppet","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Ultimate_1_Big_Meca_Puppet.png","descriptions":["• When the Meca-Puppet is built, it consumes any <span class=\"key_words\">DUMMY</span> built around to gain <span class=\"improvement\">20%</span> max. health and deal <span class=\"improvement\">10%</span> more damage per <span class=\"key_words\">DUMMY</span> consumed","• When the Meca-Puppet is built, it consumes any <span class=\"key_words\">DUMMY</span> built around to gain <span class=\"improvement\">25%</span> max. health and deal <span class=\"improvement\">12%</span> more damage per <span class=\"key_words\">DUMMY</span> consumed","• When the Meca-Puppet is built, it consumes any <span class=\"key_words\">DUMMY</span> built around to gain <span class=\"improvement\">30%</span> max. health and deal <span class=\"improvement\">14%</span> more damage per <span class=\"key_words\">DUMMY</span> consumed","• When the Meca-Puppet is built, it consumes any <span class=\"key_words\">DUMMY</span> built around to gain <span class=\"improvement\">35%</span> max. health and deal <span class=\"improvement\">16%</span> more damage per <span class=\"key_words\">DUMMY</span> consumed"]},{"id":"9fe1b3ca-5dc1-4b1a-b60c-2deb994c7553","name":"High Voltage","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Ultimate_2_Overclock_Hit.png","descriptions":["• After a <span class=\"key_words\">DUMMY</span> is displaced by <span class=\"key_words\">POWER</span>, it activates the Overclock effect of the <span class=\"key_words\">ULTIMATE</span> for <span class=\"improvement\">1</span> second(s)","• After a <span class=\"key_words\">DUMMY</span> is displaced by <span class=\"key_words\">POWER</span>, it activates the Overclock effect of the <span class=\"key_words\">ULTIMATE</span> for <span class=\"improvement\">1.5</span> second(s)","• After a <span class=\"key_words\">DUMMY</span> is displaced by <span class=\"key_words\">POWER</span>, it activates the Overclock effect of the <span class=\"key_words\">ULTIMATE</span> for <span class=\"improvement\">2</span> second(s)","• After a <span class=\"key_words\">DUMMY</span> is displaced by <span class=\"key_words\">POWER</span>, it activates the Overclock effect of the <span class=\"key_words\">ULTIMATE</span> for <span class=\"improvement\">2.5</span> second(s)"]},{"id":"9fcd6781-3b42-4240-bc07-135d68f4a5a3","name":"Hyperclock","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Skill_Ultimate_2_Overclock_Ignite.png","descriptions":["• <span class=\"key_words\">DUMMIES</span> under the Overclock effect overheat, applying <span class=\"key_words\">IGNITE</span> to hit enemies, and lastly explode to deal <span class=\"improvement\">80</span> area damage","• <span class=\"key_words\">DUMMIES</span> under the Overclock effect overheat, applying <span class=\"key_words\">IGNITE</span> to hit enemies, and lastly explode to deal <span class=\"improvement\">100</span> area damage","• <span class=\"key_words\">DUMMIES</span> under the Overclock effect overheat, applying <span class=\"key_words\">IGNITE</span> to hit enemies, and lastly explode to deal <span class=\"improvement\">120</span> area damage","• <span class=\"key_words\">DUMMIES</span> under the Overclock effect overheat, applying <span class=\"key_words\">IGNITE</span> to hit enemies, and lastly explode to deal <span class=\"improvement\">140</span> area damage"]},{"id":"f7f256f1-a580-4d54-8ea3-6e1cc8f0e4eb","name":"Meca-Puppet","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Ability_Geppetto_Ultimate_1.png","descriptions":["• Create an autonomous <span class=\"key_words\">PUPPET</span> that will attack close targets or follow Geppetto if there are no nearby enemies"]},{"id":"8c4359c5-eaa1-43da-8da8-79cd444c12d0","name":"Overclock","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/geppetto/Ability_Geppetto_Ultimate_2.png","descriptions":["• Make all <span class=\"key_words\">DUMMIES</span> spin around and track nearby enemies, dealing continuous damage all around"]}]}