{"name":"Aladdin","raw_name":"aladdin","description":"Once a happy-go-lucky thief until his happily-ever-after princess got stuck in a lamp, Aladdin now pledges his rogue skills to the protection of Reverie. A master thief, sporting formidable magical powers from his ring and lamp, Aladdin makes for quite the sneaky and unpredictable guardian. Funny things can happen on the way to one's potential.","icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Portrait_Aladdin_01.png","bw_icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/RW_BuildMaker_Portrait_aladdin_1.png","illustration":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/RW_BuildMaker_Illustration_aladdin_1.png","skills":[{"id":"9b2afd2c-0dae-4fd3-a7af-97d71052ecc9","name":"Dive","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Attack_Dive.png","descriptions":["• Using <span class=\"key_words\">ATTACK</span> during <span class=\"key_words\">DEFENSE</span>'s jump makes Aladdin dive to the ground, dealing <span class=\"improvement\">400%</span> of <span class=\"key_words\">ATTACK</span>'s damage all around","• Using <span class=\"key_words\">ATTACK</span> during <span class=\"key_words\">DEFENSE</span>'s jump makes Aladdin dive to the ground, dealing <span class=\"improvement\">500%</span> of <span class=\"key_words\">ATTACK</span>'s damage all around","• Using <span class=\"key_words\">ATTACK</span> during <span class=\"key_words\">DEFENSE</span>'s jump makes Aladdin dive to the ground, dealing <span class=\"improvement\">600%</span> of <span class=\"key_words\">ATTACK</span>'s damage all around","• Using <span class=\"key_words\">ATTACK</span> during <span class=\"key_words\">DEFENSE</span>'s jump makes Aladdin dive to the ground, dealing <span class=\"improvement\">700%</span> of <span class=\"key_words\">ATTACK</span>'s damage all around"]},{"id":"9b018882-bc6f-4a3d-9a6a-8416f0868f3a","name":"Spinning Strikes","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Attack_Flurry.png","descriptions":["• After retrieving <span class=\"key_words\">SPECIAL</span>'s blades, next <span class=\"key_words\">ATTACK</span> within <span class=\"key_words\">2</span> second(s) spins <span class=\"key_words\">2</span> times (twice as many with <span class=\"key_words\">ENCHANTMENT</span>) and deals <span class=\"improvement\">+80%</span> damage","• After retrieving <span class=\"key_words\">SPECIAL</span>'s blades, next <span class=\"key_words\">ATTACK</span> within <span class=\"key_words\">2</span> second(s) spins <span class=\"key_words\">2</span> times (twice as many with <span class=\"key_words\">ENCHANTMENT</span>) and deals <span class=\"improvement\">+100%</span> damage","• After retrieving <span class=\"key_words\">SPECIAL</span>'s blades, next <span class=\"key_words\">ATTACK</span> within <span class=\"key_words\">2</span> second(s) spins <span class=\"key_words\">2</span> times (twice as many with <span class=\"key_words\">ENCHANTMENT</span>) and deals <span class=\"improvement\">+120%</span> damage","• After retrieving <span class=\"key_words\">SPECIAL</span>'s blades, next <span class=\"key_words\">ATTACK</span> within <span class=\"key_words\">2</span> second(s) spins <span class=\"key_words\">2</span> times (twice as many with <span class=\"key_words\">ENCHANTMENT</span>) and deals <span class=\"improvement\">+140%</span> damage"]},{"id":"50438531-9c8c-4318-b1f8-c75d7c2aca4d","name":"Slide Attack","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Attack_No_Weapon.png","descriptions":["• Using <span class=\"key_words\">ATTACK</span> while the blades are flying makes you slide and deal <span class=\"improvement\">400%</span> of <span class=\"key_words\">ATTACK</span>'s damage along the path","• Using <span class=\"key_words\">ATTACK</span> while the blades are flying makes you slide and deal <span class=\"improvement\">500%</span> of <span class=\"key_words\">ATTACK</span>'s damage along the path","• Using <span class=\"key_words\">ATTACK</span> while the blades are flying makes you slide and deal <span class=\"improvement\">600%</span> of <span class=\"key_words\">ATTACK</span>'s damage along the path","• Using <span class=\"key_words\">ATTACK</span> while the blades are flying makes you slide and deal <span class=\"improvement\">700%</span> of <span class=\"key_words\">ATTACK</span>'s damage along the path"]},{"id":"b70db144-344d-4bfe-abf4-b6fcb3043891","name":"Dream Scimitars","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Attack_Spawn_DS.png","descriptions":["• While <span class=\"key_words\">ENCHANTMENT</span> is active on blades, <span class=\"key_words\">ATTACK</span> has a <span class=\"improvement\">40%</span> chance of earning Aladdin a <span class=\"key_words\">Dream Shard</span> upon enemy hit","• While <span class=\"key_words\">ENCHANTMENT</span> is active on blades, <span class=\"key_words\">ATTACK</span> has a <span class=\"improvement\">50%</span> chance of earning Aladdin a <span class=\"key_words\">Dream Shard</span> upon enemy hit","• While <span class=\"key_words\">ENCHANTMENT</span> is active on blades, <span class=\"key_words\">ATTACK</span> has a <span class=\"improvement\">60%</span> chance of earning Aladdin a <span class=\"key_words\">Dream Shard</span> upon enemy hit","• While <span class=\"key_words\">ENCHANTMENT</span> is active on blades, <span class=\"key_words\">ATTACK</span> has a <span class=\"improvement\">70%</span> chance of earning Aladdin a <span class=\"key_words\">Dream Shard</span> upon enemy hit"]},{"id":"09faba9e-6420-4a08-83b9-370f4d0bd8b8","name":"Shard Blades","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Attack_wide.png","descriptions":["• While <span class=\"key_words\">ENCHANTMENT</span> is active on blades, <span class=\"key_words\">ATTACKS</span> have their range increased by <span class=\"improvement\">20%</span> and deal <span class=\"key_words\">+20%</span> damage","• While <span class=\"key_words\">ENCHANTMENT</span> is active on blades, <span class=\"key_words\">ATTACKS</span> have their range increased by <span class=\"improvement\">25%</span> and deal <span class=\"key_words\">+20%</span> damage","• While <span class=\"key_words\">ENCHANTMENT</span> is active on blades, <span class=\"key_words\">ATTACKS</span> have their range increased by <span class=\"improvement\">30%</span> and deal <span class=\"key_words\">+20%</span> damage","• While <span class=\"key_words\">ENCHANTMENT</span> is active on blades, <span class=\"key_words\">ATTACKS</span> have their range increased by <span class=\"improvement\">35%</span> and deal <span class=\"key_words\">+20%</span> damage"]},{"id":"b1735ec5-9945-416f-bbe5-8b75198e1842","name":"Leaping Strike","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Dash_Attack.png","descriptions":["• <span class=\"key_words\">ATTACK</span> used right after <span class=\"key_words\">DASH</span> deals <span class=\"improvement\">200%</span> damages and strikes twice with <span class=\"key_words\">ENCHANTMENT</span>","• <span class=\"key_words\">ATTACK</span> used right after <span class=\"key_words\">DASH</span> deals <span class=\"improvement\">250%</span> damages and strikes twice with <span class=\"key_words\">ENCHANTMENT</span>","• <span class=\"key_words\">ATTACK</span> used right after <span class=\"key_words\">DASH</span> deals <span class=\"improvement\">300%</span> damages and strikes twice with <span class=\"key_words\">ENCHANTMENT</span>","• <span class=\"key_words\">ATTACK</span> used right after <span class=\"key_words\">DASH</span> deals <span class=\"improvement\">350%</span> damages and strikes twice with <span class=\"key_words\">ENCHANTMENT</span>"]},{"id":"d520022c-f19e-47c4-ba3f-e8076d2a3c16","name":"Air Dash","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Defense_Dash.png","descriptions":["• <span class=\"key_words\">DASH</span> can be triggered during <span class=\"key_words\">DEFENSE</span>'s air time \n• Doing so increases <span class=\"key_words\">ATTACK</span> speed by <span class=\"key_words\">15%</span> for <span class=\"improvement\">4</span> second(s)","• <span class=\"key_words\">DASH</span> can be triggered during <span class=\"key_words\">DEFENSE</span>'s air time \n• Doing so increases <span class=\"key_words\">ATTACK</span> speed by <span class=\"key_words\">15%</span> for <span class=\"improvement\">5</span> second(s)","• <span class=\"key_words\">DASH</span> can be triggered during <span class=\"key_words\">DEFENSE</span>'s air time \n• Doing so increases <span class=\"key_words\">ATTACK</span> speed by <span class=\"key_words\">15%</span> for <span class=\"improvement\">6</span> second(s)","• <span class=\"key_words\">DASH</span> can be triggered during <span class=\"key_words\">DEFENSE</span>'s air time \n• Doing so increases <span class=\"key_words\">ATTACK</span> speed by <span class=\"key_words\">15%</span> for <span class=\"improvement\">7</span> second(s)"]},{"id":"7acf5100-8513-4077-8f6d-eda1a329269d","name":"Acrobatics","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Defense_Energy.png","descriptions":["• Each enemy passed during <span class=\"key_words\">DEFENSE</span> grants <span class=\"improvement\">3</span> <span class=\"key_words\">ENCHANTMENT</span> points","• Each enemy passed during <span class=\"key_words\">DEFENSE</span> grants <span class=\"improvement\">4</span> <span class=\"key_words\">ENCHANTMENT</span> points","• Each enemy passed during <span class=\"key_words\">DEFENSE</span> grants <span class=\"improvement\">5</span> <span class=\"key_words\">ENCHANTMENT</span> points","• Each enemy passed during <span class=\"key_words\">DEFENSE</span> grants <span class=\"improvement\">6</span> <span class=\"key_words\">ENCHANTMENT</span> points"]},{"id":"431ca8f7-eaf5-4e09-bc74-d5274334c05d","name":"Tornado Jump","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Defense_Tornado.png","descriptions":["• <span class=\"key_words\">DEFENSE</span> casts a tornado that moves toward Aladdin and deals <span class=\"improvement\">40</span> damage per second for <span class=\"key_words\">4</span> seconds","• <span class=\"key_words\">DEFENSE</span> casts a tornado that moves toward Aladdin and deals <span class=\"improvement\">50</span> damage per second for <span class=\"key_words\">4</span> seconds","• <span class=\"key_words\">DEFENSE</span> casts a tornado that moves toward Aladdin and deals <span class=\"improvement\">60</span> damage per second for <span class=\"key_words\">4</span> seconds","• <span class=\"key_words\">DEFENSE</span> casts a tornado that moves toward Aladdin and deals <span class=\"improvement\">70</span> damage per second for <span class=\"key_words\">4</span> seconds"]},{"id":"4dd48803-7628-4fb9-a0db-a94aa120794c","name":"Major Enchantment","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Passive_Energy.png","descriptions":["• While <span class=\"key_words\">NOT</span> using <span class=\"key_words\">ATTACK</span>, passively generate <span class=\"key_words\">1 ENCHANTMENT</span> points every <span class=\"improvement\">3</span> seconds","• While <span class=\"key_words\">NOT</span> using <span class=\"key_words\">ATTACK</span>, passively generate <span class=\"key_words\">1 ENCHANTMENT</span> points every <span class=\"improvement\">2.5</span> seconds","• While <span class=\"key_words\">NOT</span> using <span class=\"key_words\">ATTACK</span>, passively generate <span class=\"key_words\">1 ENCHANTMENT</span> points every <span class=\"improvement\">2.25</span> seconds","• While <span class=\"key_words\">NOT</span> using <span class=\"key_words\">ATTACK</span>, passively generate <span class=\"key_words\">1 ENCHANTMENT</span> points every <span class=\"improvement\">2</span> seconds"]},{"id":"8d2f498c-8082-4f0b-b40c-920bb786d31e","name":"Master Thief","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Passive_Extra_MO.png","descriptions":["• Whenever you choose a Common, Rare or Epic <span class=\"key_words\">Magical Object</span>, you have a <span class=\"improvement\">40%</span>/<span class=\"improvement\">20%</span>/<span class=\"improvement\">10%</span> chance to get another copy of it ","• Whenever you choose a Common, Rare or Epic <span class=\"key_words\">Magical Object</span>, you have a <span class=\"improvement\">50%</span>/<span class=\"improvement\">25%</span>/<span class=\"improvement\">12%</span> chance to get another copy of it ","• Whenever you choose a Common, Rare or Epic <span class=\"key_words\">Magical Object</span>, you have a <span class=\"improvement\">60%</span>/<span class=\"improvement\">30%</span>/<span class=\"improvement\">14%</span> chance to get another copy of it ","• Whenever you choose a Common, Rare or Epic <span class=\"key_words\">Magical Object</span>, you have a <span class=\"improvement\">70%</span>/<span class=\"improvement\">35%</span>/<span class=\"improvement\">16%</span> chance to get another copy of it "]},{"id":"b46d1092-6f4b-4900-bca6-7b920675851a","name":"Swordjinn","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Power_Blades.png","descriptions":["• <span class=\"key_words\">POWER</span> Jinn can catch <span class=\"key_words\">SPECIAL</span>'s blades and deal <span class=\"improvement\">+80%</span> damage in a wider range","• <span class=\"key_words\">POWER</span> Jinn can catch <span class=\"key_words\">SPECIAL</span>'s blades and deal <span class=\"improvement\">+120%</span> damage in a wider range","• <span class=\"key_words\">POWER</span> Jinn can catch <span class=\"key_words\">SPECIAL</span>'s blades and deal <span class=\"improvement\">+140%</span> damage in a wider range","• <span class=\"key_words\">POWER</span> Jinn can catch <span class=\"key_words\">SPECIAL</span>'s blades and deal <span class=\"improvement\">+160%</span> damage in a wider range"]},{"id":"835a2aa2-702e-4341-b019-b8d199b6e50c","name":"Enchanted Jinn","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Power_Energy.png","descriptions":["• <span class=\"key_words\">POWER</span> can consume up to <span class=\"key_words\">5 ENCHANTMENT</span> points to increase its Crit Chance by <span class=\"key_words\">10%</span> per point\n• The maximum number of <span class=\"key_words\">ENCHANTMENT</span> points is increased by <span class=\"improvement\">5</span>","• <span class=\"key_words\">POWER</span> can consume up to <span class=\"key_words\">5 ENCHANTMENT</span> points to increase its Crit Chance by <span class=\"key_words\">10%</span> per point\n• The maximum number of <span class=\"key_words\">ENCHANTMENT</span> points is increased by <span class=\"improvement\">10</span>","• <span class=\"key_words\">POWER</span> can consume up to <span class=\"key_words\">5 ENCHANTMENT</span> points to increase its Crit Chance by <span class=\"key_words\">10%</span> per point\n• The maximum number of <span class=\"key_words\">ENCHANTMENT</span> points is increased by <span class=\"improvement\">15</span>","• <span class=\"key_words\">POWER</span> can consume up to <span class=\"key_words\">5 ENCHANTMENT</span> points to increase its Crit Chance by <span class=\"key_words\">10%</span> per point\n• The maximum number of <span class=\"key_words\">ENCHANTMENT</span> points is increased by <span class=\"improvement\">20</span>"]},{"id":"403a0017-d1f6-4e74-95d9-fa3d0cb316d6","name":"Jinn's Fury","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Power_Multi_Hit.png","descriptions":["• <span class=\"key_words\">POWER</span> strikes <span class=\"key_words\">3</span> times, each one dealing <span class=\"improvement\">40%</span> damage","• <span class=\"key_words\">POWER</span> strikes <span class=\"key_words\">3</span> times, each one dealing <span class=\"improvement\">45%</span> damage","• <span class=\"key_words\">POWER</span> strikes <span class=\"key_words\">3</span> times, each one dealing <span class=\"improvement\">50%</span> damage","• <span class=\"key_words\">POWER</span> strikes <span class=\"key_words\">3</span> times, each one dealing <span class=\"improvement\">55%</span> damage"]},{"id":"e825649e-d571-43ec-a38e-7c0eab3a6cf7","name":"Jinn's Might","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Power_Quest.png","descriptions":["• <span class=\"key_words\">Quest (x20):</span> Hitting an enemy with <span class=\"key_words\">POWER</span> at maximum charge grants <span class=\"key_words\">+0.5 DMG</span>\n• <span class=\"key_words\">Complete:</span> Increases <span class=\"key_words\">POWER</span>'s bonus damage from charge by <span class=\"improvement\">40%</span>","• <span class=\"key_words\">Quest (x20):</span> Hitting an enemy with <span class=\"key_words\">POWER</span> at maximum charge grants <span class=\"key_words\">+0.5 DMG</span>\n• <span class=\"key_words\">Complete:</span> Increases <span class=\"key_words\">POWER</span>'s bonus damage from charge by <span class=\"improvement\">50%</span>","• <span class=\"key_words\">Quest (x20):</span> Hitting an enemy with <span class=\"key_words\">POWER</span> at maximum charge grants <span class=\"key_words\">+0.5 DMG</span>\n• <span class=\"key_words\">Complete:</span> Increases <span class=\"key_words\">POWER</span>'s bonus damage from charge by <span class=\"improvement\">60%</span>","• <span class=\"key_words\">Quest (x20):</span> Hitting an enemy with <span class=\"key_words\">POWER</span> at maximum charge grants <span class=\"key_words\">+0.5 DMG</span>\n• <span class=\"key_words\">Complete:</span> Increases <span class=\"key_words\">POWER</span>'s bonus damage from charge by <span class=\"improvement\">70%</span>"]},{"id":"7024306c-2789-4334-91a6-b012ee495e14","name":"Cyclonic Appearance","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Power_Start_AOE.png","descriptions":["• When triggering <span class=\"key_words\">POWER</span>, Jinn hits all nearby enemies and deals <span class=\"improvement\">50%</span> of <span class=\"key_words\">POWER</span>'s damage","• When triggering <span class=\"key_words\">POWER</span>, Jinn hits all nearby enemies and deals <span class=\"improvement\">60%</span> of <span class=\"key_words\">POWER</span>'s damage","• When triggering <span class=\"key_words\">POWER</span>, Jinn hits all nearby enemies and deals <span class=\"improvement\">70%</span> of <span class=\"key_words\">POWER</span>'s damage","• When triggering <span class=\"key_words\">POWER</span>, Jinn hits all nearby enemies and deals <span class=\"improvement\">80%</span> of <span class=\"key_words\">POWER</span>'s damage"]},{"id":"1aaddfd3-46c8-42e0-99dc-2c311a09601a","name":"Dancing Blades","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Special_Extra_Spins.png","descriptions":["• Spin duration of <span class=\"key_words\">SPECIAL</span>'s blades is increased by <span class=\"improvement\">75%</span>\n• Blades can be recalled sooner by triggering <span class=\"key_words\">SPECIAL</span> again","• Spin duration of <span class=\"key_words\">SPECIAL</span>'s blades is increased by <span class=\"improvement\">100%</span>\n• Blades can be recalled sooner by triggering <span class=\"key_words\">SPECIAL</span> again","• Spin duration of <span class=\"key_words\">SPECIAL</span>'s blades is increased by <span class=\"improvement\">125%</span>\n• Blades can be recalled sooner by triggering <span class=\"key_words\">SPECIAL</span> again","• Spin duration of <span class=\"key_words\">SPECIAL</span>'s blades is increased by <span class=\"improvement\">150%</span>\n• Blades can be recalled sooner by triggering <span class=\"key_words\">SPECIAL</span> again"]},{"id":"7ffeadfc-e04b-4670-9da4-ce65d4a35bec","name":"Healing Blades","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Special_Healing.png","descriptions":["• When retrieved, <span class=\"key_words\">SPECIAL</span>'s blades heal <span class=\"key_words\">all Heroes</span> nearby for each enemy hit, up to <span class=\"improvement\">7</span> Health","• When retrieved, <span class=\"key_words\">SPECIAL</span>'s blades heal <span class=\"key_words\">all Heroes</span> nearby for each enemy hit, up to <span class=\"improvement\">9</span> Health","• When retrieved, <span class=\"key_words\">SPECIAL</span>'s blades heal <span class=\"key_words\">all Heroes</span> nearby for each enemy hit, up to <span class=\"improvement\">10</span> Health","• When retrieved, <span class=\"key_words\">SPECIAL</span>'s blades heal <span class=\"key_words\">all Heroes</span> nearby for each enemy hit, up to <span class=\"improvement\">12</span> Health"]},{"id":"5e79ab83-f44c-447c-afa4-84914933f08c","name":"Aerial Catch","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Trait_Special_Quest.png","descriptions":["• <span class=\"key_words\">Quest (x15):</span> After they hit an enemy, retrieving <span class=\"key_words\">SPECIAL</span>'s blades during <span class=\"key_words\">DEFENSE</span> grants <span class=\"key_words\">+1 ARMOR</span>\n• <span class=\"key_words\">Complete</span>: Doing it again grants <span class=\"improvement\">12</span> <span class=\"key_words\">SHIELD</span> to all nearby Heroes for <span class=\"key_words\">6</span> seconds","• <span class=\"key_words\">Quest (x15):</span> After they hit an enemy, retrieving <span class=\"key_words\">SPECIAL</span>'s blades during <span class=\"key_words\">DEFENSE</span> grants <span class=\"key_words\">+1 ARMOR</span>\n• <span class=\"key_words\">Complete</span>: Doing it again grants <span class=\"improvement\">15</span> <span class=\"key_words\">SHIELD</span> to all nearby Heroes for <span class=\"key_words\">6</span> seconds","• <span class=\"key_words\">Quest (x15):</span> After they hit an enemy, retrieving <span class=\"key_words\">SPECIAL</span>'s blades during <span class=\"key_words\">DEFENSE</span> grants <span class=\"key_words\">+1 ARMOR</span>\n• <span class=\"key_words\">Complete</span>: Doing it again grants <span class=\"improvement\">18</span> <span class=\"key_words\">SHIELD</span> to all nearby Heroes for <span class=\"key_words\">6</span> seconds","• <span class=\"key_words\">Quest (x15):</span> After they hit an enemy, retrieving <span class=\"key_words\">SPECIAL</span>'s blades during <span class=\"key_words\">DEFENSE</span> grants <span class=\"key_words\">+1 ARMOR</span>\n• <span class=\"key_words\">Complete</span>: Doing it again grants <span class=\"improvement\">21</span> <span class=\"key_words\">SHIELD</span> to all nearby Heroes for <span class=\"key_words\">6</span> seconds"]},{"id":"af5b9d21-1f89-474d-9a13-2d9d740f0728","name":"Sand Vortex","tier":1,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Special_Vacuum.png","descriptions":["• <span class=\"key_words\">SPECIAL</span>'s blades, when stationary, pull in enemies around them\n• <span class=\"key_words\">SPECIAL</span> deals <span class=\"improvement\">+40%</span> damage","• <span class=\"key_words\">SPECIAL</span>'s blades, when stationary, pull in enemies around them\n• <span class=\"key_words\">SPECIAL</span> deals <span class=\"improvement\">+50%</span> damage","• <span class=\"key_words\">SPECIAL</span>'s blades, when stationary, pull in enemies around them\n• <span class=\"key_words\">SPECIAL</span> deals <span class=\"improvement\">+60%</span> damage","• <span class=\"key_words\">SPECIAL</span>'s blades, when stationary, pull in enemies around them\n• <span class=\"key_words\">SPECIAL</span> deals <span class=\"improvement\">+70%</span> damage"]},{"id":"a569f378-e2a3-42b3-b80f-89a04da1b2ef","name":"Jinniya's Gift","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Trait_Extra_Wish.png","descriptions":["• Gain <span class=\"key_words\">+1 TRAIT charge</span>\n• Future Talents have a <span class=\"improvement\">+15%</span> chance of being Rare or above","• Gain <span class=\"key_words\">+1 TRAIT charge</span>\n• Future Talents have a <span class=\"improvement\">+25%</span> chance of being Rare or above","• Gain <span class=\"key_words\">+1 TRAIT charge</span>\n• Future Talents have a <span class=\"improvement\">+35%</span> chance of being Rare or above","• Gain <span class=\"key_words\">+1 TRAIT charge</span>\n• Future Talents have a <span class=\"improvement\">+45%</span> chance of being Rare or above"]},{"id":"3c0fb2b8-e0bf-4a38-9519-8a5eeb92e339","name":"Wish of Omnipotence","tier":0,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Trait_Fourth_Wish.png","descriptions":["• Casting wishes grant <span class=\"key_words\">OMNIPOTENCE</span> to all nearby Heroes for <span class=\"improvement\">8</span> seconds\n• During <span class=\"key_words\">OMNIPOTENCE</span>, Heroes <span class=\"key_words\">POWER</span>, <span class=\"key_words\">SPECIAL</span> and <span class=\"key_words\">DEFENSE</span> have a <span class=\"key_words\">0.5</span> second(s) cooldown","• Casting wishes grant <span class=\"key_words\">OMNIPOTENCE</span> to all nearby Heroes for <span class=\"improvement\">10</span> seconds\n• During <span class=\"key_words\">OMNIPOTENCE</span>, Heroes <span class=\"key_words\">POWER</span>, <span class=\"key_words\">SPECIAL</span> and <span class=\"key_words\">DEFENSE</span> have a <span class=\"key_words\">0.5</span> second(s) cooldown","• Casting wishes grant <span class=\"key_words\">OMNIPOTENCE</span> to all nearby Heroes for <span class=\"improvement\">12</span> seconds\n• During <span class=\"key_words\">OMNIPOTENCE</span>, Heroes <span class=\"key_words\">POWER</span>, <span class=\"key_words\">SPECIAL</span> and <span class=\"key_words\">DEFENSE</span> have a <span class=\"key_words\">0.5</span> second(s) cooldown","• Casting wishes grant <span class=\"key_words\">OMNIPOTENCE</span> to all nearby Heroes for <span class=\"improvement\">14</span> seconds\n• During <span class=\"key_words\">OMNIPOTENCE</span>, Heroes <span class=\"key_words\">POWER</span>, <span class=\"key_words\">SPECIAL</span> and <span class=\"key_words\">DEFENSE</span> have a <span class=\"key_words\">0.5</span> second(s) cooldown"]},{"id":"d348c049-0661-4217-86c7-3433919c150f","name":"Wondrous Wishes","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Ultimate_1_Better_Wish.png","descriptions":["• All wishes are improved:\n• <span class=\"key_words\">POWER</span>: deals <span class=\"improvement\">+50%</span> damage\n• <span class=\"key_words\">SPECIAL</span>: <span class=\"improvement\">40%</span> chance to generate <span class=\"key_words\">2</span> consumables\n• <span class=\"key_words\">DEFENSE</span>: <span class=\"improvement\">+100%</span> <span class=\"key_words\">SHIELD</span> gained","• All wishes are improved:\n• <span class=\"key_words\">POWER</span>: deals <span class=\"improvement\">+75%</span> damage\n• <span class=\"key_words\">SPECIAL</span>: <span class=\"improvement\">60%</span> chance to generate <span class=\"key_words\">2</span> consumables\n• <span class=\"key_words\">DEFENSE</span>: <span class=\"improvement\">+125%</span> <span class=\"key_words\">SHIELD</span> gained","• All wishes are improved:\n• <span class=\"key_words\">POWER</span>: deals <span class=\"improvement\">+100%</span> damage\n• <span class=\"key_words\">SPECIAL</span>: <span class=\"improvement\">80%</span> chance to generate <span class=\"key_words\">2</span> consumables\n• <span class=\"key_words\">DEFENSE</span>: <span class=\"improvement\">+150%</span> <span class=\"key_words\">SHIELD</span> gained","• All wishes are improved:\n• <span class=\"key_words\">POWER</span>: deals <span class=\"improvement\">+125%</span> damage\n• <span class=\"key_words\">SPECIAL</span>: <span class=\"improvement\">100%</span> chance to generate <span class=\"key_words\">2</span> consumables\n• <span class=\"key_words\">DEFENSE</span>: <span class=\"improvement\">+175%</span> <span class=\"key_words\">SHIELD</span> gained"]},{"id":"05ba3344-80e9-46cb-8f76-72b3f4921706","name":"Infinite Wishes ","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Ultimate_1_More_Wish.png","descriptions":["• Gain <span class=\"key_words\">+3 TRAIT charges</span>\n• <span class=\"key_words\">Dream Shards</span> cost for <span class=\"key_words\">ULTIMATE</span> is reduced by <span class=\"improvement\">20%</span>","• Gain <span class=\"key_words\">+3 TRAIT charges</span>\n• <span class=\"key_words\">Dream Shards</span> cost for <span class=\"key_words\">ULTIMATE</span> is reduced by <span class=\"improvement\">30%</span>","• Gain <span class=\"key_words\">+3 TRAIT charges</span>\n• <span class=\"key_words\">Dream Shards</span> cost for <span class=\"key_words\">ULTIMATE</span> is reduced by <span class=\"improvement\">40%</span>","• Gain <span class=\"key_words\">+3 TRAIT charges</span>\n• <span class=\"key_words\">Dream Shards</span> cost for <span class=\"key_words\">ULTIMATE</span> is reduced by <span class=\"improvement\">50%</span>"]},{"id":"9fe1b3ca-5dc1-4b1a-b60c-2deb994c7553","name":"Dream Stride","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Ultimate_2_Carpet_DS.png","descriptions":["• Each time <span class=\"key_words\">ULTIMATE</span> hits an enemy, Aladdin gains <span class=\"improvement\">8</span> <span class=\"key_words\">Dream Shards</span>\n• <span class=\"key_words\">ULTIMATE</span> has no cooldown if no enemies are hit","• Each time <span class=\"key_words\">ULTIMATE</span> hits an enemy, Aladdin gains <span class=\"improvement\">10</span> <span class=\"key_words\">Dream Shards</span>\n• <span class=\"key_words\">ULTIMATE</span> has no cooldown if no enemies are hit","• Each time <span class=\"key_words\">ULTIMATE</span> hits an enemy, Aladdin gains <span class=\"improvement\">12</span> <span class=\"key_words\">Dream Shards</span>\n• <span class=\"key_words\">ULTIMATE</span> has no cooldown if no enemies are hit","• Each time <span class=\"key_words\">ULTIMATE</span> hits an enemy, Aladdin gains <span class=\"improvement\">14</span> <span class=\"key_words\">Dream Shards</span>\n• <span class=\"key_words\">ULTIMATE</span> has no cooldown if no enemies are hit"]},{"id":"9fcd6781-3b42-4240-bc07-135d68f4a5a3","name":"Quick Ride","tier":3,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Skill_Ultimate_2_Carpet_Dash.png","descriptions":["• <span class=\"key_words\">DASH</span> uses Magic Carpet to deal <span class=\"improvement\">40</span> damage to enemies passed and can be held for up to <span class=\"key_words\">1.0</span> second(s)","• <span class=\"key_words\">DASH</span> uses Magic Carpet to deal <span class=\"improvement\">50</span> damage to enemies passed and can be held for up to <span class=\"key_words\">1.0</span> second(s)","• <span class=\"key_words\">DASH</span> uses Magic Carpet to deal <span class=\"improvement\">60</span> damage to enemies passed and can be held for up to <span class=\"key_words\">1.0</span> second(s)","• <span class=\"key_words\">DASH</span> uses Magic Carpet to deal <span class=\"improvement\">70</span> damage to enemies passed and can be held for up to <span class=\"key_words\">1.0</span> second(s)"]},{"id":"f7f256f1-a580-4d54-8ea3-6e1cc8f0e4eb","name":"Dream Wish","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Ability_Aladdin_Ultimate_1.png","descriptions":["• Consume <span class=\"key_words\">150 Dream Shards</span> to earn an additional <span class=\"key_words\">TRAIT</span> charge"]},{"id":"8c4359c5-eaa1-43da-8da8-79cd444c12d0","name":"Magic Carpet","tier":2,"icon":"http://dt-live-3.passtechgames.com:8080/heroes/aladdin/Ability_Aladdin_Ultimate_2.png","descriptions":["• Ride the Magic Carpet, turning <span class=\"key_words\">INTANGIBLE</span> and dealing damage to enemies passed"]}]}